File: entity_key.cpp

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epiphany 0.5.1-4
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/***************************************************************************
                          entity_key.cpp  -  description
                             -------------------
    begin                : Thu Apr 18 2002
    copyright            : (C) 2002 by Giuseppe D'Aqui'
    email                : kumber@tiscalinet.it
 ***************************************************************************/

/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/

#include "dephine.h"
#include "entity.h"
#include "entity_key.h"

Entity_Key::Entity_Key(Level* level, unsigned int x, unsigned int y, Sprite& sprite, unsigned int id)
{
	current_level=level;
	m_position_x=x;
	m_position_y=y;
	m_type=KEY;
	m_sprite=sprite;
	(m_sprite).set_pos_x(m_position_x*k_sprite_size);
	(m_sprite).set_pos_y(m_position_y*k_sprite_size);
	m_key_id=id;	
	switch(m_key_id)
	{
	case 1:
		m_sprite.set_state(SP_STOP);
		break;
	case 2:
		m_sprite.set_state(SP_UP);
		break;
	case 4:
		m_sprite.set_state(SP_RIGHT);
		break;
	case 8:
		m_sprite.set_state(SP_DOWN);
		break;
	}
	
	m_exists=true;

}

unsigned int Entity_Key::get_key_id()
{
	return m_key_id;
}
	
bool Entity_Key::pass_on_me(Direction d)
{
	current_level->set_key(m_key_id);
	current_level->get_sample(SFX_KEY_EAT)->play();
	kill();
	return true;
}

bool Entity_Key::explode()
{
	kill();
	return true;
}