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/***************************************************************************
entity_key.cpp - description
-------------------
begin : Thu Apr 18 2002
copyright : (C) 2002 by Giuseppe D'Aqui'
email : kumber@tiscalinet.it
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "dephine.h"
#include "entity.h"
#include "entity_key.h"
Entity_Key::Entity_Key(Level* level, unsigned int x, unsigned int y, Sprite& sprite, unsigned int id)
{
current_level=level;
m_position_x=x;
m_position_y=y;
m_type=KEY;
m_sprite=sprite;
(m_sprite).set_pos_x(m_position_x*k_sprite_size);
(m_sprite).set_pos_y(m_position_y*k_sprite_size);
m_key_id=id;
switch(m_key_id)
{
case 1:
m_sprite.set_state(SP_STOP);
break;
case 2:
m_sprite.set_state(SP_UP);
break;
case 4:
m_sprite.set_state(SP_RIGHT);
break;
case 8:
m_sprite.set_state(SP_DOWN);
break;
}
m_exists=true;
}
unsigned int Entity_Key::get_key_id()
{
return m_key_id;
}
bool Entity_Key::pass_on_me(Direction d)
{
current_level->set_key(m_key_id);
current_level->get_sample(SFX_KEY_EAT)->play();
kill();
return true;
}
bool Entity_Key::explode()
{
kill();
return true;
}
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