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/***************************************************************************
entity_player.h - description
-------------------
begin : Thu Sep 20 2001
copyright : (C) 2001 by Giuseppe D'Aqu
email : kumber@tiscalinet.it
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "entity.h"
#ifndef ENTITY_PLAYER_H
#define ENTITY_PLAYER_H
class Entity_Player:public Entity
{
private:
bool m_is_alive;
bool m_is_exited;
unsigned int m_score;
Direction m_direction;
bool m_is_snapping;
public:
Entity_Player(Level* level, unsigned int x, unsigned int y, Sprite& sprite);
void check_and_do();
bool is_alive();
bool pass_on_me(Direction d);
void win();
bool is_exited();
void set_direction(Direction d);
void set_snap(bool snap);
unsigned int get_score();
bool smash(Ntt_pointer&);
void inc_score(int score);
bool explode();
void kill();
bool roll_on_me(){return false;};
};
#endif //ENTITY_PLAYER_H
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