File: level.cpp

package info (click to toggle)
epiphany 0.5.1-4
  • links: PTS
  • area: main
  • in suites: etch, etch-m68k
  • size: 2,540 kB
  • ctags: 593
  • sloc: cpp: 4,223; makefile: 80; sh: 11
file content (401 lines) | stat: -rw-r--r-- 8,789 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
/***************************************************************************
                          level.cpp  -  description
                             -------------------
    begin                : Fri Aug 31 2001
    copyright            : (C) 2001 by Giuseppe D'Aqu
    email                : kumber@tiscalinet.it
 ***************************************************************************/

/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/

#include "dephine.h"
#include "entity.h"
#include "entity_all.h"
#include "entity_player.h"
#include "level.h"
#include "levelmap.h"
#include "screen.h"
#include "sprite.h"
#include "spriteset.h"
#include "sfx.h"
#include <vector>
//#include <map>
#include <fstream>

extern int glb_curr_id;

Level::Level(Spriteset& spriteset, Sampleset& sampleset):m_spriteset(spriteset),m_sampleset(sampleset)
{
	
	//pushing back entity with id=0
	m_entities_list.push_back(Ntt_pointer());
	m_entities_matrix.resize(k_level_size_x);
	for(int i=0; i<k_level_size_x; i++)
	{
		m_entities_matrix[i].resize(k_level_size_y);
	}
	glb_curr_id=1;
	m_acquired_keys=0;
	m_min_score=0;
	
}

void Level::set_key(unsigned int key)
{
	m_acquired_keys=m_acquired_keys|key;
}

int Level::get_entity_id(int x, int y)
{
	//HCKSMTHNGHR
	//check limits
	if((x<0)||(y<0))
	{
		DEBOUT("Something outside limits...\n");
		return 0;
	}
	return m_entities_matrix[x][y];
}

int Level::get_entity_id(int x, int y, Direction d)
{
	int dx, dy;
	
	switch(d)
	{
	case STOP:
		dx=0;
		dy=0;
		break;
	case UP:
		dx=0;
		dy=-1;
		break;
	case UPRIGHT:
		dx=1;
		dy=-1;
		break;	
	case RIGHT:
		dx=1;
		dy=0;
		break;
	case DOWNRIGHT:
		dx=1;
		dy=1;
		break;	
	case DOWN:
		dx=0;
		dy=1;
		break;
	case DOWNLEFT:
		dx=-1;
		dy=1;
		break;	
	case LEFT:
		dx=-1;
		dy=0;
		break;
	case UPLEFT:
		dx=-1;
		dy=-1;
		break;	
	
	}
	
	return get_entity_id(x+dx, y+dy);
}

Ntt_pointer& Level::get_entity(int ntt_id)
{
	return m_entities_list[ntt_id];
}

Ntt_pointer& Level::get_entity(int x, int y)
{
	return m_entities_list[m_entities_matrix[x][y]];
}

Ntt_pointer& Level::get_entity(int x, int y, Direction d)
{
	int dx, dy;
	
	switch(d)
	{
	case STOP:
		dx=0;
		dy=0;
		break;
	case UP:
		dx=0;
		dy=-1;
		break;
	case UPRIGHT:
		dx=1;
		dy=-1;
		break;	
	case RIGHT:
		dx=1;
		dy=0;
		break;
	case DOWNRIGHT:
		dx=1;
		dy=1;
		break;	
	case DOWN:
		dx=0;
		dy=1;
		break;
	case DOWNLEFT:
		dx=-1;
		dy=1;
		break;	
	case LEFT:
		dx=-1;
		dy=0;
		break;
	case UPLEFT:
		dx=-1;
		dy=-1;
		break;	
	
	}
	
	return get_entity(x+dx, y+dy);

}


std::vector<Ntt_pointer>& Level::get_entities_list()
{
	return m_entities_list;
}

void Level::load_map(const char* map_path)
{
	Entity_Player* pl;	
	
//	Entity_Exit* ex;
	Levelmap levelmap;
	levelmap.load_map(CL_String(map_path));
	unsigned int i,j;
	for(j=0; j<levelmap.get_size_y(); j++)
		for(i=0; i<levelmap.get_size_x(); i++)
		{
			set_entity(levelmap.get_map_element(i,j),i,j);
		}
	m_exit->set_min_score(levelmap.get_min_score());
	m_min_score=levelmap.get_min_score();
	m_max_time=levelmap.get_max_time();
}

void Level::set_entity(Entity_Type type, unsigned int x, unsigned int y)
{
	//DEBOUT(type<<"\n");
	switch(type)
	{
	case UNKNOWN:
	//do nothing
		break;
	case PLAYER:
		m_player=new Entity_Player(this,x,y,m_spriteset.get_sprite(PLAYER));
		set_entity(m_player);
		DEBOUT("Setting player...\n");
		break;
	case GRASS:
		set_entity(new Entity_Grass(this,x,y,m_spriteset.get_sprite(GRASS)));
		break;
	case STEEL:
		set_entity(new Entity_Steel(this,x,y,m_spriteset.get_sprite(STEEL)));
		break;
	case EMERALD:
		set_entity(new Entity_Emerald(this,x,y,m_spriteset.get_sprite(EMERALD)));
		break;
	case BOULDER:
		set_entity(new Entity_Boulder(this,x,y,m_spriteset.get_sprite(BOULDER)));
		break;
	case SAPPHIRE:
		set_entity(new Entity_Sapphire(this,x,y,m_spriteset.get_sprite(SAPPHIRE)));
		break;
	case EXIT:
		m_exit=new Entity_Exit(this,x,y,m_spriteset.get_sprite(EXIT),1);
		set_entity(m_exit);
		DEBOUT("Setting Exit...\n");
		break;
	case DOOR_RED:
		set_entity(new Entity_Door(this,x,y,m_spriteset.get_sprite(DOOR),1));
		break;
	case DOOR_BLUE:
		set_entity(new Entity_Door(this,x,y,m_spriteset.get_sprite(DOOR),2));
		break;
	case DOOR_GREEN:
		set_entity(new Entity_Door(this,x,y,m_spriteset.get_sprite(DOOR),4));
		break;
	case DOOR_YELLOW:
		set_entity(new Entity_Door(this,x,y,m_spriteset.get_sprite(DOOR),8));
		break;
	case KEY_RED:
		set_entity(new Entity_Key(this,x,y,m_spriteset.get_sprite(KEY),1));
		break;
	case KEY_BLUE:
		set_entity(new Entity_Key(this,x,y,m_spriteset.get_sprite(KEY),2));
		break;
	case KEY_GREEN:
		set_entity(new Entity_Key(this,x,y,m_spriteset.get_sprite(KEY),4));
		break;
	case KEY_YELLOW:
		set_entity(new Entity_Key(this,x,y,m_spriteset.get_sprite(KEY),8));
		break;
	case FLINTSTONE:
		set_entity(new Entity_Flintstone(this,x,y,m_spriteset.get_sprite(FLINTSTONE)));
		break;
	case PEPERON_UP:
		set_entity(new Entity_Peperon(this,x,y,m_spriteset.get_sprite(PEPERON),UP));
		break;
	case PEPERON_RIGHT:
		set_entity(new Entity_Peperon(this,x,y,m_spriteset.get_sprite(PEPERON),RIGHT));
		break;
	case PEPERON_DOWN:
		set_entity(new Entity_Peperon(this,x,y,m_spriteset.get_sprite(PEPERON),DOWN));
		break;
	case PEPERON_LEFT:
		set_entity(new Entity_Peperon(this,x,y,m_spriteset.get_sprite(PEPERON),LEFT));
		break;
	case BRICK:
		set_entity(new Entity_Brick(this,x,y,m_spriteset.get_sprite(BRICK)));
		break;
	case WOOD:
		set_entity(new Entity_Wood(this,x,y,m_spriteset.get_sprite(WOOD)));
		break;
	case TOMATO_UP:
		set_entity(new Entity_Tomato(this,x,y,m_spriteset.get_sprite(TOMATO),UP));
		break;
	case TOMATO_RIGHT:
		set_entity(new Entity_Tomato(this,x,y,m_spriteset.get_sprite(TOMATO),RIGHT));
		break;
	case TOMATO_DOWN:
		set_entity(new Entity_Tomato(this,x,y,m_spriteset.get_sprite(TOMATO),DOWN));
		break;
	case TOMATO_LEFT:
		set_entity(new Entity_Tomato(this,x,y,m_spriteset.get_sprite(TOMATO),LEFT));
		break;
	default:
		//do nothing
		break;
	}
}
/*
void Level::set_player(Entity_Player* pl)
{
	m_player=pl;
//	m_entities_list[m_player->get_id()]=Ntt_pointer(*m_player);
	m_entities_list.push_back(Ntt_pointer(*m_player));
	m_entities_matrix[pl->get_position_x()][pl->get_position_y()]=m_player->get_id();
}
*/
void Level::set_entity(Entity* ntt)
{
	m_entities_list.push_back(Ntt_pointer(*ntt));
	m_entities_matrix[ntt->get_position_x()][ntt->get_position_y()]=ntt->get_id();
}

int Level::get_size_x()
{
	return k_level_size_x;
}

int Level::get_size_y()
{
	return k_level_size_y;
}

std::vector<std::vector<int> >& Level::get_entities_matrix()
{
	return m_entities_matrix;
}

Entity_Player& Level::get_player()
{
	return *m_player;
}

Sprite& Level::get_sprite(Entity_Type entity_type)
{

	return m_spriteset.get_sprite(entity_type);
	
}

Level::~Level()
{
//	for (unsigned int i=0; i<m_entities_list.size(); i++)
//		m_entities_list[i].remove();
}
	
unsigned int Level::get_acquired_keys()
{
	return m_acquired_keys;
}

void Level::explode(unsigned int x, unsigned int y, Entity_Type transform_to)
{

//	Ntt_pointer& curr_ntt=m_entities_list[m_entities_matrix[x][y]];
	Ntt_pointer& curr_ntt=get_entity(x,y);
 /*
	if(((curr_ntt.is_referenced())&&(curr_ntt->exists()))&&(!curr_ntt->explode()))
	{
	}
	else
	{
		set_entity(new Entity_Explosion(this,x,y,m_spriteset.get_sprite(EXPLOSION), transform_to));	
	}
*/	
	if(curr_ntt.is_referenced())
	{
	//	DEBOUT("Entering Level::explode("<<x<<", "<<y<<")\n");
	//	DEBOUT("id: "<<m_entities_matrix[x][y]<<"\n");
	//	DEBOUT("curr_ntt: id="<<curr_ntt->get_id()<<")\n");
		if(curr_ntt->exists())
		{
	
			bool result=curr_ntt->explode();
	//		DEBOUT("result of explode="<<result<<"\n");
			if(result)
			{
				set_entity(new Entity_Explosion(this,x,y,m_spriteset.get_sprite(EXPLOSION), transform_to));
			}
		}
		else
		{
			set_entity(new Entity_Explosion(this,x,y,m_spriteset.get_sprite(EXPLOSION),transform_to));
		}
	}
	else
	{
			set_entity(new Entity_Explosion(this,x,y,m_spriteset.get_sprite(EXPLOSION), transform_to));
	}
		
}

unsigned int Level::get_min_score()
{
	return m_min_score;
}

unsigned int Level::get_max_time()
{
	return m_max_time;
}

Sample* Level::get_sample(Sample_Type sample_type)
{
	return m_sampleset.get_sample(sample_type);
}