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/***************************************************************************
levelmap.h - description
-------------------
begin : Sat Aug 3 2002
copyright : (C) 2002 by Giuseppe D'Aqui'
email : kumber@tiscalinet.it
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "dephine.h"
#include "entity_type.h"
#include <vector>
#ifndef LEVELMAP_H
#define LEVELMAP_H
class Levelmap
{
protected:
unsigned int m_version;
unsigned int m_size_x;
unsigned int m_size_y;
CL_String m_name;
CL_String m_author;
unsigned int m_min_score;
unsigned int m_max_time;
std::vector< std::vector<Entity_Type> > m_map;
//bool m_error;
// Epimap m_epimap;
public:
Levelmap(CL_String map_path);
Levelmap();
void load_map(CL_String map_path);
unsigned int get_min_score();
unsigned int get_max_time();
CL_String get_name();
CL_String get_author();
unsigned int get_size_x();
unsigned int get_size_y();
//bool error();
std::vector< std::vector<Entity_Type> >& get_map();
Entity_Type get_map_element(unsigned int x, unsigned int y);
};
#endif //LEVELMAP_H
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