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/***************************************************************************
menu.cpp - description
-------------------
begin : Thu Aug 1 2002
copyright : (C) 2002 by Giuseppe D'Aqui'
email : kumber@tiscalinet.it
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "dephine.h"
#include "menu.h"
#include "game.h"
Menu::Menu(Game* game, unsigned int total_levels, unsigned int unsolved_level)
{
m_game=game;
m_total_levels=total_levels;
set_unsolved_level(unsolved_level);
m_current_level=m_unsolved_level;
CL_ResourceManager* res_manager=m_game->get_resource_manager();
m_menu_font=CL_Font::load("Fonts/FNT_Menu", res_manager);
m_selector=CL_Surface::load("Surfaces/MNU_Selector", res_manager);
m_background=CL_Surface::load("Surfaces/MNU_Background", res_manager);
}
Menu::~Menu()
{
delete m_menu_font;
delete m_selector;
delete m_background;
}
unsigned int Menu::get_current_level()
{
return m_current_level;
}
void Menu::set_current_level(unsigned int current_level)
{
if(current_level<m_total_levels)
{
m_current_level=current_level;
}
else
{
DEBOUT("Alert: setting current_level outside range..."<<current_level<<"\n");
m_current_level=m_unsolved_level;
}
}
unsigned int Menu::get_unsolved_level()
{
return m_unsolved_level;
}
void Menu::set_unsolved_level(unsigned int unsolved_level)
{
if(unsolved_level<m_total_levels)
{
m_unsolved_level=unsolved_level;
}
else
{
DEBOUT("Alert: setting unsolved level outside range!\n");
m_unsolved_level=0;
}
}
bool Menu::increase_unsolved_level()
{
m_unsolved_level++;
if(m_unsolved_level==m_total_levels)
return false;
return true;
}
int Menu::go()
{
DEBOUT("Entering menu()...\n");
int selected=0;
unsigned int level_number=m_current_level;
unsigned int current_time;
CL_String level_string;
int curr_sprite=0;
CL_System::keep_alive();
while(!(((CL_Keyboard::get_keycode(CL_KEY_ENTER))||
(CL_Keyboard::get_keycode(CL_KEY_SPACE)))&&
(selected!=1)) )
{
current_time=CL_System::get_time();
CL_Display::clear_display(0.0, 0.0, 0.0, 1.0);
m_background->put_screen(0,0, (int)k_game_size_x, (int)k_game_size_y);
level_string=(int)level_number;
//m_menu_font->print_center(k_game_size_x/2,30,"Epiphany");
m_menu_font->print_left((k_game_size_x/2)-50, 240, "Start");
m_menu_font->print_left((k_game_size_x/2)-50, 290, "Level:");
m_menu_font->print_left((k_game_size_x/2)+60, 290, level_string);
m_menu_font->print_left((k_game_size_x/2)-50, 340, "Credits");
m_menu_font->print_left((k_game_size_x/2)-50, 390, "Quit");
if(CL_Keyboard::get_keycode(CL_KEY_UP))
{
if(selected>0)
{
selected--;
}
}
if(CL_Keyboard::get_keycode(CL_KEY_DOWN))
{
if(selected<3)
{
selected++;
}
}
if((CL_Keyboard::get_keycode(CL_KEY_LEFT))&&
(selected==1)&&
(level_number>0))
{
level_number--;
}
if((CL_Keyboard::get_keycode(CL_KEY_RIGHT))&&
(selected==1)&&
(level_number<m_total_levels-1)&&
(level_number<m_unsolved_level))
{
level_number++;
}
m_selector->put_screen((k_game_size_x/2)-90,250+selected*50,32,32,curr_sprite);
if(curr_sprite<7)
{
curr_sprite++;
}
else
{
curr_sprite=0;
}
CL_Display::flip_display();
do
{
CL_System::keep_alive();
}
while((CL_System::get_time()-current_time)<100);
}
m_current_level=level_number;
//if(selected==0)
// return true;
//return false;
DEBOUT("Exiting Menu::go()... "<<selected<<"\n");
return selected;
}
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