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/***************************************************************************
sprite.h - description
-------------------
begin : Sat Sep 22 2001
copyright : (C) 2001 by Giuseppe D'Aqu
email : kumber@tiscalinet.it
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "dephine.h"
#ifndef SPRITE_H
#define SPRITE_H
enum Anim_Type{SP_STOP=0, SP_UP=k_max_anim, SP_RIGHT=k_max_anim*2, SP_DOWN=k_max_anim*3, SP_LEFT=k_max_anim*4/*, SP_EAT=k_max_anim*5*/};
class Sprite
{
private:
CL_Surface* m_surface;
// CL_Surface* m_up_anim;
// CL_Surface* m_right_anim;
// CL_Surface* m_down_anim;
// CL_Surface* m_left_anim;
// CL_Surface* m_stop_surf;
// CL_Surface* m_eat_anim;
unsigned int m_pos_x;
unsigned int m_pos_y;
unsigned int m_move_to_pos_x;
unsigned int m_move_to_pos_y;
unsigned int m_step_x;
unsigned int m_step_y;
unsigned int m_speed;
int m_curr_frame;
bool m_initialized;
Anim_Type m_state;
public:
Sprite(){m_initialized=false;};
Sprite(CL_Surface* surface);
Sprite(const Sprite& sprite);
// Sprite& operator=(const Sprite& sprite);
void set_surface(Anim_Type type);
~Sprite();
void set_speed(unsigned int speed);
CL_Surface* operator->();
unsigned int get_pos_x()
{
return m_pos_x;
}
unsigned int get_pos_y()
{
return m_pos_y;
}
void set_pos_x(unsigned int x);
void set_pos_y(unsigned int y);
void move_to_pos(unsigned int x, unsigned int y);
void move_to_pos_x(unsigned int x);
void move_to_pos_y(unsigned int y);
void set_curr_frame(int frame);
void move(unsigned int n_pixel);
int get_frame_number();
void init(CL_Surface* surf);
void set_state(Anim_Type state);
};
#endif //SPRITE_H
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