1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93
|
/***************************************************************************
spriteset.cpp - description
-------------------
begin : Mon Aug 12 2002
copyright : (C) 2002 by Giuseppe D'Aqui'
email : kumber@tiscalinet.it
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "dephine.h"
#include "spriteset.h"
#include "sprite.h"
#include "game.h"
Spriteset::Spriteset()
{
}
Spriteset::Spriteset(Game* game, CL_String spriteset)
{
DEBOUT("Entering Spriteset ctor...\n");
m_game=game;
m_spriteset=spriteset;
m_sprites.resize(256);
DEBOUT("Exiting Spriteset ctor...\n");
}
Sprite& Spriteset::get_sprite(Entity_Type n_type)
{
//TODO: Something to check if sprite exist
return m_sprites[n_type];
}
void Spriteset::load_sprites()
{
CL_ResourceManager* res_manag=m_game->get_resource_manager();
CL_String surface_path=CL_String("Surfaces/")+m_spriteset+CL_String("_");
m_sprites[UNKNOWN]=(Sprite(new CL_Surface(surface_path+"Unknown", res_manag)));
m_sprites[PLAYER]=(Sprite(new CL_Surface(surface_path+"Player", res_manag)));
m_sprites[GRASS]=(Sprite(new CL_Surface(surface_path+"Grass", res_manag)));
m_sprites[STEEL]=(Sprite(new CL_Surface(surface_path+"Steel", res_manag)));
m_sprites[EMERALD]=(Sprite(new CL_Surface(surface_path+"Emerald", res_manag)));
m_sprites[BOULDER]=(Sprite(new CL_Surface(surface_path+"Boulder", res_manag)));
m_sprites[SAPPHIRE]=(Sprite(new CL_Surface(surface_path+"Sapphire", res_manag)));
m_sprites[EXIT]=(Sprite(new CL_Surface(surface_path+"Exit", res_manag)));
m_sprites[EXPLOSION]=(Sprite(new CL_Surface(surface_path+"Explosion", res_manag)));
m_sprites[DOOR]=(Sprite(new CL_Surface(surface_path+"Door", res_manag)));
m_sprites[KEY]=(Sprite(new CL_Surface(surface_path+"Key", res_manag)));
m_sprites[FLINTSTONE]=(Sprite(new CL_Surface(surface_path+"Flintstone", res_manag)));
m_sprites[PEPERON]=(Sprite(new CL_Surface(surface_path+"Peperon", res_manag)));
m_sprites[BRICK]=(Sprite(new CL_Surface(surface_path+"Brick", res_manag)));
m_sprites[WOOD]=(Sprite(new CL_Surface(surface_path+"Wood", res_manag)));
m_sprites[TOMATO]=(Sprite(new CL_Surface(surface_path+"Tomato", res_manag)));
}
|