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/***************************************************************************
entity_sapphire.h - description
-------------------
begin : Mon Oct 1 2001
copyright : (C) 2001 by Giuseppe D'Aqu
email : kumber@tiscalinet.it
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License, Version 2, as published by *
* the Free Software Foundation. *
* *
***************************************************************************/
#include "entity.h"
#include "entity_gem.h"
#include "entity_falling.h"
#ifndef ENTITY_SAPPHIRE_H
#define ENTITY_SAPPHIRE_H
class Entity_Sapphire: /*public Entity,*/public Entity_Falling, public Entity_Gem
{
public:
Entity_Sapphire(Level* level,Uint32 x, Uint32 y);
//valore dello smeraldo quando preso dal giocatore
//static const Uint32 value=1;
void check_and_do();
bool pass_on_me(Direction d);
bool hit_from_up(Entity_Handle);
bool explode();
// bool roll_on_me(){return true;};
bool player_pressing_left(Entity_Handle right_entity);
bool player_pressing_right(Entity_Handle left_entity);
bool player_pressing_up(Entity_Handle down_entity);
bool player_pressing_down(Entity_Handle up_entity);
};
#endif //ENTITY_SAPPHIRE_H
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