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/*
* curves.h -- Ellipses, arcs, splines, coordinate grids
*
* This file is part of ePiX, a C++ library for creating high-quality
* figures in LaTeX
*
* Version 1.1.10
* Last Change: August 08, 2007
*/
/*
* Copyright (C) 2001, 2002, 2003, 2004, 2005, 2006, 2007
* Andrew D. Hwang <rot 13 nujnat at zngupf dot ubylpebff dot rqh>
* Department of Mathematics and Computer Science
* College of the Holy Cross
* Worcester, MA, 01610-2395, USA
*/
/*
* ePiX is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* ePiX is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
* License for more details.
*
* You should have received a copy of the GNU General Public License
* along with ePiX; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef EPIX_CURVES
#define EPIX_CURVES
#include <vector>
#include "constants.h"
namespace ePiX {
class P;
class mesh;
// lines can be "stretched" by double parameter
void line(const P& tail, const P& head, double expand=0);
void line(const P& tail, const P& head, double expand,
unsigned int num_pts);
// "Visible" portion of the line through p1, p2
void Line(const P& tail, const P& head);
// point-slope form
void Line(const P&, double);
void triangle(const P&, const P&, const P&);
void quad(const P&, const P&, const P&, const P&);
void rect(const P&, const P&);
void rect(const P&, const P&, bool solid);
// arrows
void arrow(const P& tail, const P& head, double scale=1);
void dart(const P& tail, const P& head);
// double-tipped
void aarrow(const P& tail, const P& head, double scale=1);
// arbitrary elliptical arc
void arrow(const P& center, const P& axis1, const P& axis2,
double t_min, double t_max, double scale=1);
// Algebraic curves (elliptical and circular arcs, splines)
void ellipse(const P& center, const P& axis1, const P& axis2); // full turn
void ellipse(const P& center, const P& axis1, const P& axis2,
double t_min, double t_max); // angle range
void ellipse(const P& center, const P& axis1, const P& axis2,
double t_min, double t_max, unsigned int num_pts);
// for backward compatibility
void ellipse_arc(const P& center, const P& axis1, const P& axis2,
double t_min, double t_max);
// old style "center and polyradius"
void ellipse (const P& center, const P& radius);
// Standard half-ellipse functions
void ellipse_left (const P&, const P&);
void ellipse_right (const P&, const P&);
void ellipse_top (const P&, const P&);
void ellipse_bottom (const P&, const P&);
// Circular arcs parallel to (x,y)-plane
void arc(const P& center, double r,
double start, double finish);
void arc_arrow (const P& center, double r,
double start, double finish,
double scale=1);
// Quadratic and cubic splines/spline arrows
void spline(const P& p1, const P& p2, const P& p3, unsigned int num_pts);
void spline(const P& p1, const P& p2, const P& p3);
void arrow(const P& p1, const P& p2, const P& p3, double scale=1);
void spline (const P& p1, const P& p2, const P& p3, const P& p4,
unsigned int num_pts);
void spline (const P& p1, const P& p2, const P& p3, const P& p4);
void arrow(const P&, const P&, const P&, const P&, double scale=1);
// natural spline
void spline(const std::vector<P>&, unsigned int num_pts);
// A "mesh" is an ordered pair of positive integers, and is used to
// specify the "fineness" of a grid. Grids, like parametric surface
// meshes, have a "coarse mesh" -- the numbers of grid intervals in
// each direction, and a "fine mesh" -- the numbers of points used
// to render the grid lines. Since an ePiX camera does not always
// map lines in object space to lines on the screen, grid lines cannot
// generally be drawn using only two points.
// A grid may look strange unless each component of fine is a multiple
// of the corresponding entry of coarse, of course. :)
// Cartesian grid of specified size, mesh, and resolution
void grid(const P& arg1, const P& arg2, mesh coarse, mesh fine);
// coarse = fine = (n1,n2)
void grid(const P& arg1, const P& arg2,
unsigned int n1=1, unsigned int n2=1);
void grid(unsigned int n1=1, unsigned int n2=1);
// polar grid of specified radius, mesh (rings and sectors), and resolution
void polar_grid(double r, mesh coarse, mesh fine);
// polar grid with n1 rings and n2 sectors
void polar_grid(double r, unsigned int n1, unsigned int n2);
// (semi-)logarithmic grids specified by corners and numbers of orders of
// magnitude or grid divisions in each direction. Optional arguments
// specify the log base (10 by default). If corners are omitted, the grid
// fills the bounding box.
void log_grid(const P& arg1, const P& arg2,
unsigned int segs1, unsigned int segs2,
unsigned int base1=10, unsigned int base2=10);
void log1_grid(const P& arg1, const P& arg2,
unsigned int segs1, unsigned int segs2,
unsigned int base1=10);
void log2_grid(const P& arg1, const P& arg2,
unsigned int segs1, unsigned int segs2,
unsigned int base2=10);
void log_grid(unsigned int segs1, unsigned int segs2,
unsigned int base1=10, unsigned int base2=10);
void log1_grid(unsigned int segs1, unsigned int segs2,
unsigned int base1=10);
void log2_grid(unsigned int segs1, unsigned int segs2,
unsigned int base2=10);
// fractal generation
//
// The basic "level-1" recursion unit is a piecewise-linear path whose
// segments are parallel to spokes on a wheel, labelled modulo <spokes>.
// Recursively up to <depth>, each segment is replaced by a copy of the
// recursion unit.
//
// Sample data for _/\_ standard Koch snowflake:
// const int pre_seed[] = {6, 4, 0, 1, -1, 0};
// pre_seed[0] = spokes, pre_seed[1] = seed_length;
void fractal (const P& p, const P& q, const int depth, const int *pre_seed);
} // end of namespace
#endif /* EPIX_CURVES */
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