1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197
|
/*
* circle.cc -- ePiX::Circle class
*
* This file is part of ePiX, a C++ library for creating high-quality
* figures in LaTeX
*
* Version 1.1.9
* Last Change: July 30, 2007
*/
/*
* Copyright (C) 2001, 2002, 2003, 2004, 2005, 2006, 2007
* Andrew D. Hwang <ahwang -at- holycross -dot- edu>
* Department of Mathematics and Computer Science
* College of the Holy Cross
* Worcester, MA, 01610-2395, USA
*/
/*
* ePiX is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* ePiX is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
* License for more details.
*
* You should have received a copy of the GNU General Public License
* along with ePiX; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <cmath>
#include "errors.h"
#include "constants.h"
#include "triples.h"
#include "state.h"
#include "segment.h"
#include "frame.h"
#include "camera.h"
#include "path.h"
#include "paint_style.h"
#include "intersections.h"
#include "circle.h"
namespace ePiX {
static const double EPS(EPIX_EPSILON);
Circle::Circle(const P& ctr, const double rad, const P& perp)
: m_center(ctr), m_radius(rad), m_perp(perp), m_malformed(false)
{
double temp(norm(perp));
if (temp < EPS)
{
epix_warning("Degenerate circle normal, using (0,0,1)");
m_perp=E_3;
}
else
m_perp *= (1.0/temp); // normalize
}
// point-and-center constructor -- parallel to (x1,x2,0)-plane
Circle::Circle(const P& ctr, const P& pt)
: m_center(ctr), m_radius(norm(pt - ctr)), m_perp(E_3), m_malformed(false)
{
if (fabs(E_3|(pt - ctr)) > EPS)
epix_warning("Circle requested with point not in (x,y) plane");
}
// three-point circle constructor
Circle::Circle(const P& pt1, const P& pt2, const P& pt3)
: m_malformed(false)
{
P D21(pt2-pt1), D31(pt3-pt1), D32(pt3-pt2), N(D21*D31);
if (norm(D21) < EPS ||
norm(D31) < EPS ||
norm(D32) < EPS ||
norm(N) < EPS)
{
epix_warning("Collinear points in Circle constructor");
m_malformed = true;
}
else
{
m_perp = (1.0/norm(N))*N;
P q2(0.5*(pt1+pt2));
P dir2(m_perp*(q2-pt1));
P q3(0.5*(pt1+pt3));
P dir3(m_perp*(q3-pt1));
m_center = Segment(q2, q2+dir2)*Segment(q3, q3+dir3);
m_radius = norm(m_center - pt1);
}
}
Circle::Circle(bool tag) : m_malformed(true) { }
P Circle::center() const
{
return m_center;
}
double Circle::radius() const
{
return m_radius;
}
P Circle::perp() const
{
return m_perp;
}
bool Circle::malformed() const
{
return m_malformed;
}
// translation
Circle& Circle::shift(const P& arg)
{
if (!m_malformed)
m_center += arg;
return *this;
}
Circle& Circle::move_to(const P& arg)
{
if (!m_malformed)
m_center = arg;
return *this;
}
// scale radius
Circle& Circle::scale(const double c)
{
if (!m_malformed)
m_radius *= c;
return *this;
}
// project to screen by camera
void Circle::draw() const
{
if (m_malformed)
return;
// else
double r(m_radius);
P N(m_perp);
frame axes; // standard basis
if (EPS <= norm(N*E_3))
axes = frame(E_3*N, E_3, N);
path data(m_center, r*(axes.sea()), r*(axes.sky()), 0, full_turn());
data.close().fill(the_paint_style().fill_flag());
data.draw();
}
//// global functions ////
void circle(const P& ctr, const double rad, const P& perp)
{
Circle C(ctr, rad, perp);
C.draw();
}
void circle(const P& ctr, const P& pt)
{
Circle C(ctr, pt);
C.draw();
}
void circle(const P& pt1, const P& pt2, const P& pt3)
{
Circle C(pt1, pt2, pt3);
C.draw();
}
} // end of namespace
|