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/*
* surface.cc -- Shaded surface plotting
*
* This file is part of ePiX, a preprocessor for creating high-quality
* line figures in LaTeX
*
* Version 1.0.13
* Last Change: September 8, 2006
*/
/*
* Copyright (C) 2001, 2002, 2003, 2004, 2005, 2006
* Andrew D. Hwang <rot 13 nujnat at zngupf dot ubylpebff dot rqh>
* Department of Mathematics and Computer Science
* College of the Holy Cross
* Worcester, MA, 01610-2395, USA
*/
/*
* ePiX is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* ePiX is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
* License for more details.
*
* You should have received a copy of the GNU General Public License
* along with ePiX; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "globals.h"
#include "errors.h"
#include "triples.h"
#include "frame.h"
#include "camera.h"
#include "domain.h"
#include "curves.h"
#include "output.h"
#include "surface.h"
namespace ePiX {
// for parametric surface
facet::facet(P f(double u, double v), const domain& R, double u0, double v0)
{
unsigned int N1(R.fine.n1()/R.coarse.n1());
unsigned int N2(R.fine.n2()/R.coarse.n2());
// bottom edge
for (unsigned int i=0; i<N1; ++i)
bd.pt(f(u0 + i * R.dx1(), v0));
// right edge
for (unsigned int j=0; j<N2; ++j)
bd.pt(f(u0 + R.step1(), v0 + j * R.dx2()));
// top edge (backward)
for (unsigned int i=0; i<N1; ++i)
bd.pt(f(u0 + R.step1() - i * R.dx1(), v0 + R.step2()));
// left edge (downward)
for (unsigned int j=0; j<N2; ++j)
bd.pt(f(u0, v0 + R.step2() - j * R.dx2()));
bd.close().fill();
// use corners to approximate distance to camera
pt1 = f(u0, v0);
pt2 = f(u0 + R.step1(), v0);
pt3 = f(u0 + R.step1(), v0 + R.step2());
pt4 = f(u0, v0 + R.step2());
center = 0.25*(pt1 + pt2 + pt3 + pt4);
direction = center-camera.get_viewpt();
distance = norm(direction);
}
// for surface of rotation
facet::facet(double f(double), double g(double), const domain& R,
double u0, double v0, const frame& coords)
{
unsigned int N1(R.fine.n1()/R.coarse.n1());
unsigned int N2(R.fine.n2()/R.coarse.n2());
// bottom edge
for (unsigned int i=0; i<N1; ++i)
bd.pt(f(u0 + i * R.dx1())*coords.sea() +
g(u0 + i * R.dx1())*Cos(v0)*coords.sky() +
g(u0 + i * R.dx1())*Sin(v0)*coords.eye());
// right edge
for (unsigned int j=0; j<N2; ++j)
bd.pt(f(u0 + R.step1())*coords.sea() +
g(u0 + R.step1())*Cos(v0 + j * R.dx2())*coords.sky() +
g(u0 + R.step1())*Sin(v0 + j * R.dx2())*coords.eye());
// top edge (backward)
for (unsigned int i=0; i<N1; ++i)
bd.pt(f(u0 + R.step1() - i * R.dx1())*coords.sea() +
g(u0 + R.step1() - i * R.dx1())*Cos(v0 + R.step2())*coords.sky() +
g(u0 + R.step1() - i * R.dx1())*Sin(v0 + R.step2())*coords.eye());
// left edge (downward)
for (unsigned int j=0; j<N2; ++j)
bd.pt(f(u0)*coords.sea() +
g(u0)*Cos(v0 + R.step2() - j * R.dx2())*coords.sky() +
g(u0)*Sin(v0 + R.step2() - j * R.dx2())*coords.eye());
bd.close().fill();
// use corners to approximate distance to camera
pt1 = f(u0)*coords.sea() +
g(u0)*Cos(v0)*coords.sky() +
g(u0)*Sin(v0)*coords.eye();
pt2 = f(u0 + R.step1())*coords.sea() +
g(u0 + R.step1())*Cos(v0)*coords.sky() +
g(u0 + R.step1())*Sin(v0)*coords.eye();
pt3 = f(u0 + R.step1())*coords.sea() +
g(u0 + R.step1())*Cos(v0 + R.step2())*coords.sky() +
g(u0 + R.step1())*Sin(v0 + R.step2())*coords.eye();
pt4 = f(u0)*coords.sea() +
g(u0)*Cos(v0 + R.step2())*coords.sky() +
g(u0)*Sin(v0 + R.step2())*coords.eye();
center = 0.25*(pt1 + pt2 + pt3 + pt4);
direction = center-camera.get_viewpt();
distance = norm(direction);
}
double facet::how_far() const { return distance; }
bool facet::front_facing(void) const
{
return ((camera.get_viewpt()-center)|(pt3-center)) > -EPIX_EPSILON;
}
void facet::draw(void)
{
bool my_fill=epix::fill_paths; // get fill state
if (my_fill) // calculate cosine^2 of normal angle
{
P normal((pt2 - pt1)*(pt4 - pt1));
normal *= recip(norm(normal));
gray(0.75*(1-pow(normal|(recip(distance)*direction), 2)));
}
fill();
bd.draw();
fill(my_fill); // restore state
}
bool by_distance::operator() (const facet& arg1, const facet& arg2)
{
return arg1.how_far() > arg2.how_far();
}
void surface(P F(double, double), const domain& R)
{
if (R.dx3() > 0)
epix_warning("surface() ignores domain's third coordinate");
std::vector<facet> mesh;
for (int i=0; i<R.coarse.n1(); ++i)
for (int j=0; j<R.coarse.n2(); ++j)
mesh.push_back(facet(F, R,
R.corner1.x1() + i*R.step1(),
R.corner1.x2() + j*R.step2()));
sort(mesh.begin(), mesh.end(), by_distance());
for (unsigned int i=0; i<mesh.size(); ++i)
mesh.at(i).draw();
}
void surface_rev(double f(double), double g(double),
double min_x, double max_x, int i_max, int j_max)
{
domain R(P(min_x, 0), P(max_x, angle(2*M_PI)),
mesh(i_max, j_max), mesh(i_max, j_max));
surface_rev(f, g, R);
}
void surface_rev(double f(double), double g(double),
const domain& R, const frame& coords)
{
if (R.dx3() > 0)
epix_warning("surface_rev() ignores domain's third coordinate");
std::vector<facet> mesh;
for (int i=0; i<R.coarse.n1(); ++i)
for (int j=0; j<R.coarse.n2(); ++j)
mesh.push_back(facet(f, g, R,
R.corner1.x1() + i*R.step1(),
R.corner1.x2() + j*R.step2(), coords));
sort(mesh.begin(), mesh.end(), by_distance());
for (unsigned int i=0; i<mesh.size(); ++i)
mesh.at(i).draw();
}
} // end of namespace
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