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#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <Eris/Lobby.h>
#include <Eris/Connection.h>
#include <Eris/SignalDispatcher.h>
#include <Eris/ClassDispatcher.h>
#include <Eris/OpDispatcher.h>
#include <Eris/TypeDispatcher.h>
#include <Eris/EncapDispatcher.h>
#include <Eris/Utils.h>
#include <Eris/Log.h>
#include <Eris/Person.h>
#include <Eris/atlas_utils.h>
#include <Eris/Exceptions.h>
// various atlas headers we need
#include <Atlas/Objects/Encoder.h>
#include <Atlas/Objects/Operation/Look.h>
#include <Atlas/Objects/Operation/Move.h>
#include <Atlas/Objects/Operation/Create.h>
#include <Atlas/Objects/Operation/Info.h>
#include <Atlas/Objects/Operation/Talk.h>
#include <Atlas/Objects/Entity/Player.h>
#include <sigc++/object_slot.h>
#include <algorithm>
#include <cassert>
using namespace Atlas::Objects;
using namespace Atlas;
namespace AtlasEntity = Atlas::Objects::Entity;
namespace Eris {
Lobby::Lobby(Connection *con) :
Room(this),
_account(""),
_con(con),
_reconnect(false),
_infoRefno(-1)
{
assert(_con);
_con->Failure.connect(SigC::slot(*this, &Lobby::netFailure));
_con->Connected.connect(SigC::slot(*this, &Lobby::netConnected));
if (_con->getStatus() == BaseConnection::CONNECTED) {
// otherwise we never see the Connected signal for obvious reasons
netConnected();
}
}
Lobby::~Lobby()
{
_con->removeIfDispatcherByPath("op:oog:sight:entity", "account");
_con->removeIfDispatcherByPath("op:oog:sight:entity", "room");
}
const std::string& Lobby::getAccountID()
{
if (_account.empty())
throw InvalidOperation("Not logged into account yet");
return _account;
}
Room* Lobby::join(const std::string &roomID)
{
if (_account.empty())
throw InvalidOperation("Not logged into account yet");
if (!_con->isConnected())
throw InvalidOperation("Not connected to server");
Operation::Move join;
join.setFrom(_account);
join.setSerialno(getNewSerialno());
Message::Element::MapType args;
args["loc"] = roomID;
args["mode"] = "join";
join.setArgs(Message::Element::ListType(1, args));
_con->send(join);
RoomDict::iterator R = _roomDict.find(roomID);
if (R == _roomDict.end()) {
Room *nr = new Room(this, roomID);
_roomDict[roomID] = nr;
return nr;
}
return R->second;
}
Person* Lobby::getPerson(const std::string &acc)
{
PersonDict::iterator i = _peopleDict.find(acc);
if (i == _peopleDict.end()) {
look(acc);
// create a NULL entry (indicates we are doing the look)
_peopleDict[acc] = NULL;
return NULL;
} else
return i->second; // NOTE may still be NULL!
}
Room* Lobby::getRoom(const std::string &id)
{
RoomDict::iterator i = _roomDict.find(id);
if (i == _roomDict.end())
throw InvalidOperation("Unknown room " + id);
return i->second;
}
/*
Room* Lobby::Create()
{
NOT IMPLEMENTED YET
}
*/
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Protected methods
void Lobby::expectInfoRefno(long ref)
{
_infoRefno = ref;
}
void Lobby::registerCallbacks()
{
if (_account.empty())
throw InvalidOperation("can't register lobby dispatchers yet (need account ID)");
Eris::log(LOG_DEBUG, "in Lobby::registerCallbacks");
Dispatcher *rop = _con->getDispatcherByPath("op");
assert(rop);
Dispatcher *oogd = rop->addSubdispatch(new OpToDispatcher("oog", _account));
oogd = oogd->addSubdispatch(ClassDispatcher::newAnonymous(_con));
// add in the basics so rooms can hook below
Dispatcher *sndd = oogd->addSubdispatch(new EncapDispatcher("sound"), "sound");
Dispatcher *d = sndd->addSubdispatch(new OpToDispatcher("private", _account));
d = d->addSubdispatch(ClassDispatcher::newAnonymous(_con));
d->addSubdispatch( new SignalDispatcher<Atlas::Objects::Operation::Talk>("lobby",
SigC::slot(*this, &Lobby::recvPrivateChat)),
"talk"
);
oogd->addSubdispatch(new StdBranchDispatcher("appearance"), "appearance");
oogd->addSubdispatch(new StdBranchDispatcher("disappearance"), "disappearance");
Dispatcher *sight = oogd->addSubdispatch(new EncapDispatcher("sight"), "sight");
d = sight->addSubdispatch(new TypeDispatcher("op", "op"));
// watch for creates
Dispatcher *opsight = d->addSubdispatch(ClassDispatcher::newAnonymous(_con));
Dispatcher *cr = opsight->addSubdispatch(new EncapDispatcher("create"), "create");
cr->addSubdispatch(new SignalDispatcher2<Atlas::Objects::Operation::Create,
Atlas::Objects::Entity::RootEntity>("lobby",
SigC::slot(*this, &Lobby::recvSightCreate)));
d = sight->addSubdispatch(new ObjectDispatcher("entity"));
Dispatcher *esight = d->addSubdispatch(ClassDispatcher::newAnonymous(_con));
// the room entity callback
esight->addSubdispatch(new SignalDispatcher<Atlas::Objects::Entity::RootEntity>("lobby",
SigC::slot(*this, &Lobby::recvSightRoom)),
"room"
);
// the account / player object callback
esight->addSubdispatch(new SignalDispatcher<Atlas::Objects::Entity::Account>("lobby",
SigC::slot(*this, &Lobby::recvSightPerson)),
"account"
);
}
void Lobby::netFailure(const std::string& /*msg*/)
{
// what needs to be done here?
}
void Lobby::netDisconnected()
{
// ditto
}
void Lobby::netConnected()
{
// if the account is valid, we already connected at least one
_reconnect = !_account.empty();
Dispatcher *ied = _con->getDispatcherByPath("op:info:entity");
assert(ied);
Dispatcher *accd = ied->addSubdispatch(ClassDispatcher::newAnonymous(_con));
accd->addSubdispatch( new SignalDispatcher2<Operation::Info, AtlasEntity::Account>(
"lobby", SigC::slot(*this, &Lobby::recvInfoAccount)),
"account"
);
}
void Lobby::look(const std::string &id)
{
if (!_con->isConnected())
// FIXME - handle this more elegantly?
return;
Operation::Look look;
if(!id.empty()) {
Atlas::Message::Element::MapType what;
what["id"]=id;
Atlas::Message::Element::ListType args(1,what);
look.setArgs(args);
look.setTo(id);
} else {
}
look.setFrom(_account);
look.setSerialno(getNewSerialno());
_con->send(look);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Dispatcher callbacks
void Lobby::recvInfoAccount(const Atlas::Objects::Operation::Info &ifo,
const Atlas::Objects::Entity::Account &account)
{
Eris::log(LOG_VERBOSE, "in recvInfoAccount");
// reject lots of extraneous INFOs we don't care about
// FIXME - enable the refno test once stage correctly processes it
if (!_account.empty() && (ifo.getTo() != _account))
return;
_infoRefno = -1; // clear the expect value to reject further INFOs (unless we set them!);
_account = account.getId();
if (!_reconnect) // obviously only register first time around
registerCallbacks();
// broadcast the login
LoggedIn.emit(Atlas::atlas_cast<AtlasEntity::Player>(account));
_con->removeDispatcherByPath("op:info:entity", "lobby");
if (_reconnect) {
// don't issue an annonymous look; there is basically no need,
// and it would confuse the logic in RecvSightRoom (calls Setup twice, etc)
look(_id);
} else {
look("");
}
}
void Lobby::recvSightPerson(const Atlas::Objects::Entity::Account &ac)
{
PersonDict::iterator i = _peopleDict.find(ac.getId());
if (i == _peopleDict.end()) {
Eris::log(LOG_WARNING, "got un-requested sight of person %s", ac.getId().c_str());
return;
}
if (i->second)
i->second->sight(ac);
else
// install the new Person object
i->second = new Person(this, ac);
// emit the signal; this lets rooms waiting on this player's info update
SightPerson.emit(i->second);
}
void Lobby::recvSightRoom(const Atlas::Objects::Entity::RootEntity &room)
{
// check if this is initial room (lobby), from the anonymous LOOK
if (_id.empty()) {
log(LOG_NOTICE, "recieved sight of root room (lobby)");
_roomDict[room.getId()] = this;
_id = room.getId();
// now id is valid, can safely call Setup on the lobby
Room::setup();
Room::sight(room);
} else {
RoomDict::iterator i = _roomDict.find(room.getId());
if (i == _roomDict.end())
throw InvalidOperation("Got sight of unknown room!");
log(LOG_NOTICE, "recived sight of room %s", i->first.c_str());
i->second->sight(room);
}
}
// FIXME - this method is obsolete once Cyphesis supports the new OOG semantics
void Lobby::recvSightLobby(const Atlas::Objects::Entity::RootEntity &lobby)
{
assert(_id.empty());
_id = lobby.getId();
Room::setup();
}
void Lobby::recvPrivateChat(const Atlas::Objects::Operation::Talk &tk)
{
const Atlas::Message::Element &obj = getArg(tk, 0);
Message::Element::MapType::const_iterator m = obj.asMap().find("say");
if (m == obj.asMap().end())
throw IllegalObject(tk, "No sound object in arg 0");
std::string say = m->second.asString();
// get the player name and emit the signal already
Person *p = getPerson(tk.getFrom());
assert(p);
PrivateTalk.emit(p->getAccount(), say);
}
void Lobby::recvSightCreate(const Atlas::Objects::Operation::Create &cr,
const Atlas::Objects::Entity::RootEntity &ent)
{
std::string type = ent.getParents()[0].asString();
if (type == "room")
processRoomCreate(cr, ent);
}
void Lobby::processRoomCreate(const Atlas::Objects::Operation::Create &cr,
const Atlas::Objects::Entity::RootEntity &ent)
{
log(LOG_DEBUG, "recieved sight of room creation");
PendingCreateMap::iterator P = _pendingCreate.find(cr.getSerialno());
if (P != _pendingCreate.end()) {
// it was requested locally, so we already have the Room object
P->second->_id = ent.getId(); // set the ID
P->second->setup(); // now we can call setup safely
P->second->sight(ent); // finally slam the data in
_pendingCreate.erase(P); // get rid of the request
}
// find the containing room and update it's subrooms
// note that we may not even know about it's containing room either!
std::string containingRoom = ent.getAttr("loc").asString();
if (_roomDict.find(containingRoom) == _roomDict.end())
return; // we can't see it,, so we don't care [we'll get the rooms anyway if we ever join the containing room]
Room *container = _roomDict[containingRoom];
container->_subrooms.insert(ent.getId()); // jam it in
StringSet strset;
strset.insert("rooms");
container->Changed.emit(strset);
}
void Lobby::addPendingCreate(Room *r, int serialno)
{
PendingCreateMap::iterator P = _pendingCreate.find(serialno);
if (P != _pendingCreate.end())
throw InvalidOperation("duplicate serialno in addPendingCreate");
_pendingCreate.insert(P, PendingCreateMap::value_type(serialno, r));
}
} // of namespace
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