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#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <Eris/Room.h>
#include <Eris/Lobby.h>
#include <Eris/Connection.h>
#include <Eris/Person.h>
#include <Eris/Log.h>
#include <Eris/Exceptions.h>
#include <Eris/Account.h>
#include <sigc++/slot.h>
#include <Atlas/Objects/Operation.h>
#include <Atlas/Objects/Anonymous.h>
#include <cassert>
using namespace Atlas::Objects::Operation;
using Atlas::Objects::Root;
using Atlas::Objects::Entity::RootEntity;
using Atlas::Objects::Entity::Anonymous;
using Atlas::Objects::smart_dynamic_cast;
namespace Eris
{
Room::Room(Lobby *l, const std::string& id) :
m_roomId(id),
m_entered(false),
m_lobby(l)
{
if (!id.empty())
m_lobby->getConnection()->registerRouterForFrom(this, id);
}
Room::~Room()
{
if (!m_roomId.empty())
m_lobby->getConnection()->unregisterRouterForFrom(this, m_roomId);
}
#pragma mark -
// public command-issue wrappers
void Room::say(const std::string &tk)
{
if (!m_lobby->getConnection()->isConnected())
{
error() << "talking in room " << m_roomId << ", but connection is down";
return;
}
Anonymous speech;
speech->setAttr("say", tk);
speech->setAttr("loc", m_roomId);
Talk t;
t->setArgs1(speech);
t->setTo(m_roomId);
t->setFrom(m_lobby->getAccount()->getId());
t->setSerialno(getNewSerialno());
m_lobby->getConnection()->send(t);
}
void Room::emote(const std::string &em)
{
if (!m_lobby->getConnection()->isConnected())
{
error() << "emoting in room " << m_roomId << ", but connection is down";
return;
}
Imaginary im;
Anonymous emote;
emote->setId("emote");
emote->setAttr("loc", m_roomId);
emote->setAttr("description", em);
im->setArgs1(emote);
im->setTo(m_roomId);
im->setFrom(m_lobby->getAccount()->getId());
im->setSerialno(getNewSerialno());
m_lobby->getConnection()->send(im);
}
void Room::leave()
{
if (!m_lobby->getConnection()->isConnected())
{
error() << "leaving room " << m_roomId << ", but connection is down";
return;
}
Move part;
part->setFrom(m_lobby->getAccount()->getId());
part->setSerialno(getNewSerialno());
Anonymous args;
args->setAttr("loc", m_roomId);
args->setAttr("mode", "part");
part->setArgs1(args);
m_lobby->getConnection()->send(part);
}
Room* Room::createRoom(const std::string &name)
{
if (!m_lobby->getConnection()->isConnected())
{
error() << "creating room in room " << m_roomId << ", but connection is down";
return NULL;
}
Create cr;
cr->setFrom(m_lobby->getAccount()->getId());
cr->setTo(m_roomId);
cr->setSerialno(getNewSerialno());
RootEntity room;
room->setName(name);
room->setParents(StringList(1, "room"));
cr->setArgs1(room);
m_lobby->getConnection()->send(cr);
return NULL;
}
Person* Room::getPersonByUID(const std::string& uid)
{
return m_lobby->getPerson(uid);
}
std::vector<Person*> Room::getPeople() const
{
std::vector<Person*> people;
for (IdPersonMap::const_iterator P=m_members.begin(); P != m_members.end(); ++P)
{
if (P->second)
people.push_back(P->second);
}
return people;
}
#pragma mark -
Router::RouterResult Room::handleOperation(const RootOperation& op)
{
if (op->getTo() != m_lobby->getAccount()->getId()) {
error() << "Room recived op TO account " << op->getTo() << ", not the account ID";
return IGNORED;
}
const std::vector<Root>& args = op->getArgs();
if (op->instanceOf(APPEARANCE_NO)) {
for (unsigned int A=0; A < args.size(); ++A)
appearance(args[A]->getId());
return HANDLED;
}
if (op->instanceOf(DISAPPEARANCE_NO)) {
for (unsigned int A=0; A < args.size(); ++A)
disappearance(args[A]->getId());
return HANDLED;
}
if (op->instanceOf(SIGHT_NO)) {
assert(!args.empty());
RootEntity ent = smart_dynamic_cast<RootEntity>(args.front());
if (ent.isValid() && (ent->getId() == m_roomId)) {
sight(ent);
return HANDLED;
}
}
return IGNORED;
}
void Room::sight(const RootEntity &room)
{
if (m_entered)
warning() << "got SIGHT of entered room " << m_roomId;
m_name = room->getName();
if (room->hasAttr("topic"))
m_topic = room->getAttr("topic").asString();
m_lobby->SightPerson.connect(sigc::mem_fun(this, &Room::notifyPersonSight));
if (room->hasAttr("people"))
{
const Atlas::Message::ListType& people = room->getAttr("people").asList();
for (Atlas::Message::ListType::const_iterator P=people.begin(); P!=people.end(); ++P)
appearance(P->asString());
}
checkEntry();
if (room->hasAttr("rooms"))
{
const Atlas::Message::ListType& rooms = room->getAttr("rooms").asList();
for (Atlas::Message::ListType::const_iterator R=rooms.begin(); R!=rooms.end(); ++R)
{
m_subrooms.push_back(new Room(m_lobby, R->asString()));
}
}
}
void Room::handleSoundTalk(Person* p, const std::string& speech)
{
assert(p);
if (m_members.count(p->getAccount()) == 0) {
error() << "room " << m_roomId << " got sound(talk) from non-member account";
return;
}
Speech.emit(this, p, speech);
}
void Room::handleEmote(Person* p, const std::string& description)
{
assert(p);
if (m_members.count(p->getAccount()) == 0) {
error() << "room " << m_roomId << " got sight(imaginary) from non-member account";
return;
}
Emote.emit(this, p, description);
}
#pragma mark -
// room membership updates
void Room::appearance(const std::string& personId)
{
IdPersonMap::iterator P = m_members.find(personId);
if (P != m_members.end()) {
error() << "duplicate appearance of person " << personId << " in room " << m_roomId;
return;
}
Person* person = m_lobby->getPerson(personId);
if (person)
{
m_members[personId] = person;
if (m_entered)
Appearance.emit(this, person);
} else {
m_members[personId] = NULL; // we know the person is here, but that's all
// we'll find out more when we get the SightPerson signal from Lobby
}
}
void Room::disappearance(const std::string& personId)
{
IdPersonMap::iterator P = m_members.find(personId);
if (P == m_members.end())
{
error() << "during disappearance, person " << personId << " not found in room " << m_roomId;
return;
}
if (P->second) // don't emit if never got sight
Disappearance.emit(this, P->second);
m_members.erase(P);
}
void Room::notifyPersonSight(Person *p)
{
assert(p);
IdPersonMap::iterator P = m_members.find(p->getAccount());
// for the moment, all rooms get spammed with sights of people, to avoid
// the need for a counting / disconnect from SightPerson scheme
if (P == m_members.end()) return;
if (P->second == NULL) {
P->second = p;
if (m_entered)
Appearance.emit(this, p);
else
checkEntry();
} else {
// fairly meaningless case, but I'm paranoid
// could fire a 'changed' signal here, eg if they renamed?
assert (P->second != p);
}
}
void Room::checkEntry()
{
assert(m_entered == false);
bool anyPending = false;
for (IdPersonMap::const_iterator P = m_members.begin(); P != m_members.end(); ++P)
if (P->second == NULL) anyPending = true;
if (!anyPending)
{
Entered.emit(this);
m_entered = true;
}
}
} // of Eris namespace
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