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/*****************************************************************************/
/* */
/* LISTNODE.H */
/* */
/* (C) 1993,94 Ullrich von Bassewitz */
/* Zwehrenbuehlstrasse 33 */
/* D-72070 Tuebingen */
/* EMail: uz@ibb.schwaben.com */
/* */
/*****************************************************************************/
// $Id$
//
// $Log$
//
//
#ifndef __LISTNODE_H
#define __LISTNODE_H
#include <stddef.h>
#include "machine.h"
#include "check.h"
#include "object.h"
/*****************************************************************************/
/* class _ListNode */
/*****************************************************************************/
// This is an implementation class for the template class ListNode. It has
// the complete functionality but uses void pointers instead of typed pointers.
// This hopefully will result in smaller programs.
class _ListNode: public Object {
protected:
// pointer to the data
void* ContentsPtr;
// pointers to the prevoius and next node
_ListNode* PrevNode;
_ListNode* NextNode;
public:
_ListNode (void* DataPtr = NULL);
~_ListNode ();
// get contents of the node
void* Contents ();
// get the previous and next nodes
_ListNode* Next ();
_ListNode* Prev ();
// check if the list is empty (one node only)
int IsEmpty ();
// linking in the list
void InsertIn (_ListNode* R);
void InsertAfter (_ListNode* N);
void InsertBefore (_ListNode* N);
// unlink a node
void Unlink ();
// traverse through all nodes
_ListNode* Traverse (int Forward, int (*F) (_ListNode*, void*),
void* UserPtr = NULL);
// count number of nodes
u16 NodeCount ();
// convert node to number and vice versa
_ListNode* NodeWithNumber (u16 X);
u16 NumberOfNode (_ListNode* N);
};
inline void* _ListNode::Contents ()
{
return ContentsPtr;
}
inline _ListNode* _ListNode::Next ()
{
return NextNode;
}
inline _ListNode* _ListNode::Prev ()
{
return PrevNode;
}
inline int _ListNode::IsEmpty ()
{
return (NextNode == this);
}
inline void _ListNode::InsertIn (_ListNode* R)
{
InsertAfter (R);
}
/*****************************************************************************/
/* class ListNode */
/*****************************************************************************/
template <class T> class ListNode: public _ListNode {
public:
ListNode (T* DataPtr = NULL);
// get contents of the node
T* Contents ();
// get the previous and next nodes
ListNode<T>* Next ();
ListNode<T>* Prev ();
// linking in the list
void InsertIn (ListNode<T>* R);
void InsertAfter (ListNode<T>* N);
void InsertBefore (ListNode<T>* N);
// traverse through all nodes
ListNode* Traverse (int Forward, int (*F) (ListNode<T>*, void*),
void* UserPtr = NULL);
// convert node to number and vice versa
ListNode<T>* NodeWithNumber (u16 X);
u16 NumberOfNode (ListNode<T>* N);
};
template <class T>
inline ListNode<T>::ListNode (T* DataPtr):
_ListNode (DataPtr)
{
}
template <class T>
inline T* ListNode<T>::Contents ()
{
return (T*) _ListNode::Contents ();
}
template <class T>
inline ListNode<T>* ListNode<T>::Next ()
{
return (ListNode<T>*) _ListNode::Next ();
}
template <class T>
inline ListNode<T>* ListNode<T>::Prev ()
{
return (ListNode<T>*) _ListNode::Prev ();
}
template <class T>
inline void ListNode<T>::InsertIn (ListNode<T>* R)
{
_ListNode::InsertIn ((_ListNode*) R);
}
template <class T>
inline void ListNode<T>::InsertAfter (ListNode<T>* N)
// inserts one node after another
{
_ListNode::InsertAfter ((_ListNode*) N);
}
template <class T>
inline void ListNode<T>::InsertBefore (ListNode<T>* N)
// inserts one node before another
{
_ListNode::InsertBefore ((_ListNode*) N);
}
template <class T>
inline ListNode<T>* ListNode<T>::Traverse (int Forward,
int (*F) (ListNode<T>*, void*),
void *UserPtr)
// Traverse through a list, starting with the current node and calling the
// given function F with every node as argument. Ends if finally the current
// node is reached again (all nodes have been visited in this case) or if the
// called function returns a value != 0. In the former case, Traverse returns
// a NULL pointer, in the latter, a pointer to the node is returned.
{
typedef int (*UntypedFunc) (_ListNode*, void*);
return (ListNode<T>*) _ListNode::Traverse (Forward, (UntypedFunc) F, UserPtr);
}
template <class T>
inline ListNode<T>* ListNode<T>::NodeWithNumber (u16 X)
// Returns the node with number X. Counting begins with "this", (which has
// number 0) and proceeds in "Next" direction.
// Warning: If X is greater than the number of nodes in the list, the
// result is undefined (wraping around).
{
return (ListNode<T>*) _ListNode::NodeWithNumber (X);
}
template <class T>
inline u16 ListNode<T>::NumberOfNode (ListNode<T>* N)
// Returns the number of node N. Counting begins with "this" node
// (which has number 0) and proceeds in "Next" direction.
{
return _ListNode::NumberOfNode ((_ListNode*) N);
}
// End of LISTNODE.H
#endif
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