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/*****************************************************************************/
/* */
/* STACK.H */
/* */
/* (C) 1993,94 Ullrich von Bassewitz */
/* Zwehrenbuehlstrasse 33 */
/* D-72070 Tuebingen */
/* EMail: uz@ibb.schwaben.com */
/* */
/*****************************************************************************/
// $Id$
//
// $Log$
//
//
#ifndef __STACK_H
#define __STACK_H
#include <limits.h>
#include "machine.h"
#include "object.h"
#include "strmable.h"
#include "stream.h"
/*****************************************************************************/
/* template class Stack */
/*****************************************************************************/
template <class T>
class Stack : public Streamable {
protected:
T *Data;
u16 SP;
u16 Limit;
protected:
virtual void PutItem (Stream &S, T Item) const; // Not defined
virtual T GetItem (Stream &S); // Not defined
virtual void FreeItem (T Item);
public:
Stack (u16 Size);
Stack (StreamableInit);
virtual ~Stack ();
// Derived from class Streamable
virtual void Load (Stream&);
virtual void Store (Stream&) const;
static Streamable* Build ();
// New member functions
int IsEmpty ();
void Push (T);
T Pop ();
T Peek ();
void Drop ();
void Swap ();
};
template <class T>
Stack<T>::Stack (u16 Size) :
SP (0), Limit (Size)
{
// Allocate memory
Data = new T [Limit];
}
template <class T>
inline Stack<T>::Stack (StreamableInit)
{
}
template <class T>
Stack<T>::~Stack ()
{
// Free remaining items
while (SP--) {
FreeItem (Data [SP]);
}
// Free the array
delete [] Data;
}
template <class T>
void Stack<T>::Load (Stream& S)
{
// Read data
S >> SP >> Limit;
// Allocate memory
Data = new T [Limit];
// Now read the items
u16 I = SP;
while (I--) {
Data [I] = GetItem (S);
}
}
template <class T>
void Stack<T>::Store (Stream& S) const
{
// Store data
S << SP << Limit;
// Store the items
u16 I = SP;
while (I--) {
PutItem (S, Data [I]);
}
}
template <class T>
T Stack<T>::GetItem (Stream&)
{
ABSTRACT ();
return * (T *) NULL;
}
template <class T>
void Stack<T>::PutItem (Stream&, T) const
{
ABSTRACT ();
}
template <class T>
inline void Stack<T>::FreeItem (T)
{
// Default is to do nothing
}
template <class T>
inline Streamable * Stack<T>::Build ()
{
return new Stack<T> (Empty);
}
template <class T>
inline int Stack<T>::IsEmpty ()
{
return (SP == 0);
}
template <class T>
void Stack<T>::Push (T O)
{
// Check for overflow
CHECK (SP < Limit);
// Push the item
Data [SP++] = O;
}
template <class T>
T Stack<T>::Pop ()
{
// There must be at least one element
CHECK (SP >= 1);
// Pop an element
return Data [--SP];
}
template <class T>
T Stack<T>::Peek ()
{
// There must be at least one element
CHECK (SP >= 1);
// Pop an element
return Data [SP-1];
}
template <class T>
void Stack<T>::Drop ()
{
// There must be at least one element
CHECK (SP >= 1);
// Drop the last element
FreeItem (Data [--SP]);
}
template <class T>
void Stack<T>::Swap ()
{
// Swap needs two elements at least
CHECK (SP >= 2);
// Swap the elements
T Tmp = Data [SP-1];
Data [SP-1] = Data [SP-2];
Data [SP-2] = Tmp;
}
// End of STACK.H
#endif
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