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/////////////////////////////////////////////////////////////
// //
// Copyright (c) 2003-2011 by The University of Queensland //
// Earth Systems Science Computational Centre (ESSCC) //
// http://www.uq.edu.au/esscc //
// //
// Primary Business: Brisbane, Queensland, Australia //
// Licensed under the Open Software License version 3.0 //
// http://www.opensource.org/licenses/osl-3.0.php //
// //
/////////////////////////////////////////////////////////////
#ifndef __AEDGE_H
#define __AEDGE_H
//-- Project includes --
#include "Foundation/vec3.h"
/*!
\class AEdge
\brief abstract base class for edges in mesh (2D or 3D)
\author Steffen Abe
$Revision$
$Date$
*/
class AEdge
{
protected:
Vec3 m_p0,m_p1;
public:
AEdge(const Vec3&,const Vec3&);
virtual ~AEdge();
double sep(const Vec3&) const;
pair<bool,double> dist(const Vec3&) const ; // signed separation according to direction of the normal
Vec3 getBoundingBoxMin() const;
Vec3 getBoundingBoxMax() const;
};
#endif // __AEDGE_H
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