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/////////////////////////////////////////////////////////////
// //
// Copyright (c) 2003-2011 by The University of Queensland //
// Earth Systems Science Computational Centre (ESSCC) //
// http://www.uq.edu.au/esscc //
// //
// Primary Business: Brisbane, Queensland, Australia //
// Licensed under the Open Software License version 3.0 //
// http://www.opensource.org/licenses/osl-3.0.php //
// //
/////////////////////////////////////////////////////////////
#include "ARandomAssembly.h"
//-- system includes --
#include <cstdlib>
using std::rand;
//-- STL includes --
#include <map>
#include <utility>
using std::map;
using std::pair;
// --- IO includes ---
#include <fstream>
using std::ofstream;
double ARandomAssembly::m_small_value=1e-7;
/*!
helper function, return random value between min & max
*/
double ARandomAssembly::m_random(double imin,double imax)
{
return imin+((imax-imin)*((double)(rand())/(double)(RAND_MAX)));
}
/*!
get the list of neighbors of a particle
\param Po the Particle
*/
vector<SimpleParticle> ARandomAssembly::getNeighborList(const SimpleParticle& Po)
{
const vector<SimpleParticle> *NLP;
NLP=m_snt->getNeighbors(Po.getPos());
return *NLP;
}
/*!
Get the n closest neighbors of a particle (sorted)
\param Po the particle
\param n max nr. or neighbours returned
*/
vector<SimpleParticle> ARandomAssembly::getClosestNeighbors(const SimpleParticle& Po, int n)
{
vector<SimpleParticle> CL;
map<double,const SimpleParticle*> pmap;
const vector<SimpleParticle> *NLP;
double max_dist = 0.0;
// get neighbour list pointer
NLP=m_snt->getNeighbors(Po.getPos());
for(vector<SimpleParticle>::const_iterator iter=NLP->begin();
iter!=NLP->end();
iter++){
double dist=(Po.getPos()-iter->getPos()).norm()-iter->getRad();
if(pmap.size()<4){ // less than 4 in pvec -> insert
pmap.insert(make_pair(dist,&(*iter)));
max_dist=(pmap.rbegin())->first;
} else if(dist<max_dist){ // closer than 4th -> insert
pmap.erase(max_dist);
pmap.insert(make_pair(dist,&(*iter)));
max_dist=(pmap.rbegin())->first;
}
}
for(map<double,const SimpleParticle*>::iterator iter=pmap.begin();
iter!=pmap.end();
iter++){
CL.push_back(*(iter->second));
}
return CL;
}
/*!
Get the 3 clostest neighbors of a particle (sorted)
\param Po the particle
\param NL the list of neighbors
\todo Current implementation is lazy (NlogN), implement cN
*/
vector<SimpleParticle> ARandomAssembly::get3ClosestNeighbors(const SimpleParticle& Po,const vector<SimpleParticle>& NL)
{
vector<SimpleParticle> CL;
vector<SimpleParticle>::const_iterator iter;
if(NL.size()<2){ // 0 or 1 neighbor -> no need to sort
CL=NL;
} else if (NL.size()==2) { // 2 neighbors
double dist1=(Po.getPos()-NL[0].getPos()).norm()-NL[0].getRad();
double dist2=(Po.getPos()-NL[1].getPos()).norm()-NL[1].getRad();
if(dist1<dist2){
CL.push_back(NL[0]);
CL.push_back(NL[1]);
} else {
CL.push_back(NL[1]);
CL.push_back(NL[0]);
}
} else { // 3 or more neighbors
map<double,SimpleParticle> nmap;
for(iter=NL.begin();iter!=NL.end();iter++){
double dist=(Po.getPos()-iter->getPos()).norm()-iter->getRad();
nmap.insert(pair<double,SimpleParticle>(dist,*iter));
}
map<double,SimpleParticle>::iterator m_iter=nmap.begin();
CL.push_back(m_iter->second);
m_iter++;
CL.push_back(m_iter->second);
m_iter++;
CL.push_back(m_iter->second);
}
return CL;
}
/*!
get particle closest to a particle (on surface separation)
\param Po the particle
\param NL the list of neighbors
*/
SimpleParticle ARandomAssembly::getClosestParticle(const SimpleParticle& Po, const vector<SimpleParticle>& NL)
{
SimpleParticle CP=*(NL.begin());
double dist=(Po.getPos()-CP.getPos()).norm()-CP.getRad();
for(vector<SimpleParticle>::const_iterator citer=NL.begin();citer!=NL.end();citer++){
double ndist=(Po.getPos()-citer->getPos()).norm()-citer->getRad();
if(ndist<dist){
CP=*citer;
dist=ndist;
}
}
return CP;
}
void ARandomAssembly::writeToVtkFile(const string& filename)
{
std::cout << "FaultedBlock2D::writeToVtkFile( " << filename << " )" << std::endl;
// open output file
ofstream vtkfile(filename.c_str());
// write header
vtkfile << "<VTKFile type=\"UnstructuredGrid\" version=\"0.1\">\n";
vtkfile << "<UnstructuredGrid>\n";
vtkfile << "<Piece NumberOfPoints=\"" << m_bpart.size() << "\" NumberOfCells=\"" << m_iset.size() << "\">\n";
// write particle pos
vtkfile << "<Points>\n";
vtkfile << "<DataArray NumberOfComponents=\"3\" type=\"Float64\" format=\"ascii\">\n";
for(vector<SimpleParticle>::const_iterator iter=m_bpart.begin();
iter!=m_bpart.end();
iter++){
vtkfile << iter->getPos() << std::endl;
}
vtkfile << "</DataArray>\n";
vtkfile << "</Points>\n";
// --- write particle data ---
// radius
vtkfile << "<PointData Scalars=\"radius\">\n";
vtkfile << "<DataArray type=\"Float64\" Name=\"radius\" NumberOfComponents=\"1\" format=\"ascii\">\n";
for(vector<SimpleParticle>::const_iterator iter=m_bpart.begin();
iter!=m_bpart.end();
iter++){
vtkfile << iter->getRad() << std::endl;
}
vtkfile << "</DataArray>\n";
// tag
vtkfile << "<DataArray type=\"Int32\" Name=\"particleTag\" NumberOfComponents=\"1\" format=\"ascii\">\n";
for(vector<SimpleParticle>::const_iterator iter=m_bpart.begin();
iter!=m_bpart.end();
iter++){
vtkfile << iter->getTag() << std::endl;
}
vtkfile << "</DataArray>\n";
// id
vtkfile << "<DataArray type=\"Int32\" Name=\"Id\" NumberOfComponents=\"1\" format=\"ascii\">\n";
for(vector<SimpleParticle>::const_iterator iter=m_bpart.begin();
iter!=m_bpart.end();
iter++){
vtkfile << iter->getID() << std::endl;
}
vtkfile << "</DataArray>\n";
vtkfile << "</PointData>\n";
// wite bonds
vtkfile << "<Cells>\n";
vtkfile << "<DataArray type=\"Int32\" NumberOfComponents=\"1\" Name=\"connectivity\" format=\"ascii\">\n";
for(set<BasicInteraction,BILess>::const_iterator iter=m_iset.begin();
iter!=m_iset.end();
iter++){
vtkfile << iter->first() << " " << iter->second() << std::endl;
}
vtkfile << "</DataArray>";
// offsets
vtkfile << "<DataArray type=\"Int32\" NumberOfComponents=\"1\" Name=\"offsets\" format=\"ascii\">\n";
for (size_t i = 1; i < m_iset.size()*2; i+=2) vtkfile << i+1 << "\n";
vtkfile << "</DataArray>\n";
// element type
vtkfile << "<DataArray type=\"UInt8\" NumberOfComponents=\"1\" Name=\"types\" format=\"ascii\">\n";
const int CELL_LINE_TYPE = 3;
for (size_t i = 0; i < m_iset.size(); i++) vtkfile << CELL_LINE_TYPE << "\n";
vtkfile << "</DataArray>\n";
vtkfile << "</Cells>\n";
// bond data
vtkfile << "<CellData>\n";
vtkfile << "<DataArray type=\"Int32\" Name=\"tag\" NumberOfComponents=\"1\" format=\"ascii\">\n";
for(set<BasicInteraction,BILess>::const_iterator iter=m_iset.begin();
iter!=m_iset.end();
iter++){
vtkfile << iter->getTag() << std::endl;
}
vtkfile << "</DataArray>\n";
vtkfile << "</CellData>\n";
// write footer
vtkfile << "</Piece>\n";
vtkfile << "</UnstructuredGrid>\n";
vtkfile << "</VTKFile>\n";
// close file
vtkfile.close();
}
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