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/////////////////////////////////////////////////////////////
// //
// Copyright (c) 2003-2011 by The University of Queensland //
// Earth Systems Science Computational Centre (ESSCC) //
// http://www.uq.edu.au/esscc //
// //
// Primary Business: Brisbane, Queensland, Australia //
// Licensed under the Open Software License version 3.0 //
// http://www.opensource.org/licenses/osl-3.0.php //
// //
/////////////////////////////////////////////////////////////
#ifndef __CORNER2D_H
#define __CORNER2D_H
//-- Project includes --
#include "Foundation/vec3.h"
#include "Geometry/Edge2D.h"
//-- STL includes --
#include <vector>
using std::vector;
/*!
\class Corner2D
\brief Class representing the corner in a 2D "mesh"
\author Steffen Abe
$Revision$
$Date$
*/
class Corner2D
{
private:
Vec3 m_p;
vector<Edge2D*> m_edges;
int m_id;
public:
Corner2D(const Vec3&,int);
void addEdge(Edge2D*);
double sep(const Vec3&) const;
// pair<bool,double> dist(const Vec3&) const ; // signed separation according to direction of the normal
bool isValidContact(const Vec3&) const;
Vec3 getDirectionFromPoint(const Vec3&) const;
void move(const Vec3&);
Vec3 getPos()const {return m_p;};
int getID() const {return m_id;};
int getNEdges() const {return m_edges.size();};
Vec3 getEdgeNormal(int) const;
void applyForceToEdge(int,const Vec3&);
};
#endif // __CORNER2D_H
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