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/////////////////////////////////////////////////////////////
// //
// Copyright (c) 2003-2011 by The University of Queensland //
// Earth Systems Science Computational Centre (ESSCC) //
// http://www.uq.edu.au/esscc //
// //
// Primary Business: Brisbane, Queensland, Australia //
// Licensed under the Open Software License version 3.0 //
// http://www.opensource.org/licenses/osl-3.0.php //
// //
/////////////////////////////////////////////////////////////
#ifndef ESYS_LSMCUBICBLOCKITERATOR_HPP
#define ESYS_LSMCUBICBLOCKITERATOR_HPP
namespace esys
{
namespace lsm
{
CubicBlockIterator::CubicBlockIterator()
: ClosePackIterator()
{
}
CubicBlockIterator::CubicBlockIterator(
int numI,
int numJ,
int numK,
double sphereRadius,
ClosePackOrientation orientation
)
: ClosePackIterator(numI, numJ, numK, sphereRadius, orientation)
{
setDimRepeat(Vec3L(6,3,3));
OffsetMatrix offsetMatrix;
offsetMatrix(0,0,0) = 0.0;
offsetMatrix(0,0,1) = 0.0;
offsetMatrix(0,0,2) = getRadius();
offsetMatrix(0,0,3) = 0.0;
offsetMatrix(0,0,4) = 0.0;
offsetMatrix(0,0,5) = getRadius();
offsetMatrix(0,1,0) = getRadius();
offsetMatrix(0,1,1) = getRadius();
offsetMatrix(0,1,2) = 0.0;
offsetMatrix(0,1,3) = getRadius();
offsetMatrix(0,1,4) = getRadius();
offsetMatrix(0,1,5) = 0.0;
offsetMatrix(0,2,0) = 0.0;
offsetMatrix(0,2,1) = 0.0;
offsetMatrix(0,2,2) = getRadius();
offsetMatrix(0,2,3) = 0.0;
offsetMatrix(0,2,4) = 0.0;
offsetMatrix(0,2,5) = getRadius();
offsetMatrix(0,3,0) = getRadius();
offsetMatrix(0,3,1) = getRadius();
offsetMatrix(0,3,2) = 0.0;
offsetMatrix(0,3,3) = getRadius();
offsetMatrix(0,3,4) = getRadius();
offsetMatrix(0,3,5) = 0.0;
offsetMatrix(0,4,0) = 0.0;
offsetMatrix(0,4,1) = 0.0;
offsetMatrix(0,4,2) = getRadius();
offsetMatrix(0,4,3) = 0.0;
offsetMatrix(0,4,4) = 0.0;
offsetMatrix(0,4,5) = getRadius();
offsetMatrix(0,5,0) = getRadius();
offsetMatrix(0,5,1) = getRadius();
offsetMatrix(0,5,2) = 0.0;
offsetMatrix(0,5,3) = getRadius();
offsetMatrix(0,5,4) = getRadius();
offsetMatrix(0,5,5) = 0.0;
offsetMatrix(1,0,0) = 0.0;
offsetMatrix(1,0,1) = 0.0;
offsetMatrix(1,0,2) = 0.0;
offsetMatrix(1,1,0) = 2.0*SQRT_1_OVER_3*getRadius();
offsetMatrix(1,1,1) = 2.0*SQRT_1_OVER_3*getRadius();
offsetMatrix(1,1,2) = 2.0*SQRT_1_OVER_3*getRadius();
offsetMatrix(1,2,0) = SQRT_1_OVER_3*getRadius();
offsetMatrix(1,2,1) = SQRT_1_OVER_3*getRadius();
offsetMatrix(1,2,2) = SQRT_1_OVER_3*getRadius();
offsetMatrix(2,0,0) = 0.0;
offsetMatrix(2,0,1) = 0.0;
offsetMatrix(2,0,2) = 0.0;
offsetMatrix(2,1,0) = 0.0;
offsetMatrix(2,1,1) = 0.0;
offsetMatrix(2,1,2) = 0.0;
offsetMatrix(2,2,0) = 0.0;
offsetMatrix(2,2,1) = 0.0;
offsetMatrix(2,2,2) = 0.0;
setOffsetMatrix(offsetMatrix);
}
}
}
#endif
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