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/////////////////////////////////////////////////////////////
// //
// Copyright (c) 2003-2011 by The University of Queensland //
// Earth Systems Science Computational Centre (ESSCC) //
// http://www.uq.edu.au/esscc //
// //
// Primary Business: Brisbane, Queensland, Australia //
// Licensed under the Open Software License version 3.0 //
// http://www.opensource.org/licenses/osl-3.0.php //
// //
/////////////////////////////////////////////////////////////
#ifndef __EDGE_H
#define __EDGE_H
//-- Project includes --
#include "Foundation/vec3.h"
#include "Geometry/Triangle.h"
#include "Geometry/AEdge.h"
//-- STL includes --
#include <utility>
using std::pair;
using std::make_pair;
/*!
\class Edge
\brief Class representing the edge of a polygon
\author Steffen Abe
$Revision$
$Date$
*/
class Edge : public AEdge
{
private:
Triangle *m_t1,*m_t2;
int m_id1,m_id2;
public:
Edge(int,int,const Vec3&,const Vec3&);
Edge(int,int,const Vec3&,const Vec3&,Triangle*);
Edge(int,int,const Vec3&,const Vec3&,Triangle*,Triangle*);
bool isValidContact(const Vec3&) const;
Vec3 getBoundingBoxMin() const;
Vec3 getBoundingBoxMax() const;
Vec3 getDirectionFromPoint(const Vec3&) const;
void moveNode(int,const Vec3&);
void move(const Vec3&);
void applyForce(const Vec3 &f);
pair<int,int> getIDs() const {return make_pair(m_id1,m_id2);};
friend ostream& operator << (ostream&,const Edge&);
};
#endif // __EDGE_H
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