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/////////////////////////////////////////////////////////////
// //
// Copyright (c) 2003-2011 by The University of Queensland //
// Earth Systems Science Computational Centre (ESSCC) //
// http://www.uq.edu.au/esscc //
// //
// Primary Business: Brisbane, Queensland, Australia //
// Licensed under the Open Software License version 3.0 //
// http://www.opensource.org/licenses/osl-3.0.php //
// //
/////////////////////////////////////////////////////////////
#include "Geometry/LayeredBlock.h"
CLayeredBlock2D::CLayeredBlock2D(double xmin,double xmax,double ymin,double ymax,double rmin,double rmax):CRandomBlock2D(xmin,xmax,ymin,ymax,rmin,rmax,1.05)
{}
CLayeredBlock2D::~CLayeredBlock2D()
{}
void CLayeredBlock2D::addLayerBoundary(double d)
{
LayerBoundaries.insert(d);;
}
void CLayeredBlock2D::generate(int tries,unsigned int seed)
{
// generate particles
CRandomBlock2D::generate(tries,seed);
//-- set tags according to layer --
int nlayer=0;
for(set<double>::iterator it1=LayerBoundaries.begin();
it1!=LayerBoundaries.end();
it1++){
nlayer++;
cout << "layer "<< nlayer << " bdry: " << *it1 << endl;
for(vector<SimpleParticle>::iterator iter=m_bpart.begin();
iter!=m_bpart.end();
iter++){
if(iter->getPos().Y()>*it1){
iter->setTag(nlayer);
}
}
}
}
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