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/////////////////////////////////////////////////////////////
// //
// Copyright (c) 2003-2011 by The University of Queensland //
// Earth Systems Science Computational Centre (ESSCC) //
// http://www.uq.edu.au/esscc //
// //
// Primary Business: Brisbane, Queensland, Australia //
// Licensed under the Open Software License version 3.0 //
// http://www.opensource.org/licenses/osl-3.0.php //
// //
/////////////////////////////////////////////////////////////
#include "Foundation/console.h"
#include "Geometry/RandomAssembly3D.h"
//-- project includes --
#include "Geometry/Sphere3d.h"
//-- STL includes --
#include <map>
#include <utility>
using std::map;
using std::pair;
/*!
get closest plane to a particle
\param Po the particle
*/
Plane ARandomAssembly3D::getClosestPlane(const SimpleParticle& Po)
{
//cout << "getClosestPlane : " << Po.getPos() << endl;
Plane PL=*(Borders.begin());
Vec3 PoPos=Po.getPos();
double dist=(PL.sep(PoPos));
//cout << "plane: " << PL.GetO() << PL.GetN() << dist << endl;
for(vector<Plane>::iterator iter=Borders.begin();iter!=Borders.end();iter++){
double ndist=iter->sep(PoPos);
//cout << "plane: " << iter->GetO() << iter->GetN() << ndist << endl;
if(ndist<dist){
PL=*iter;
dist=ndist;
}
}
//cout << "closest plane: " << PL.GetO() << PL.GetN() << dist << endl;
return PL;
}
/*!
Find a fit for a sphere using the list of neigbors
\param Po the particle to fit
\param NL the list of neighbors
*/
bool ARandomAssembly3D::findAFit(SimpleParticle& Po, const vector<SimpleParticle>& NL)
{
//cout << "findAFit - 4 particles\n";
bool find_a_fit ;
Vec3 M;
double r;
int id=Po.getID();
if(NL.size()<4){
find_a_fit=false;
cout << "less than 4 neighbors" << endl; // can't happen
} else {
Vec3 Pos1=NL[0].getPos();
Vec3 Pos2=NL[1].getPos();
Vec3 Pos3=NL[2].getPos();
Vec3 Pos4=NL[3].getPos();
double r1=NL[0].getRad();
double r2=NL[1].getRad();
double r3=NL[2].getRad();
double r4=NL[3].getRad();
find_a_fit=Sphere3D::FillIn(Pos1,Pos2,Pos3,Pos4,r1,r2,r3,r4,M,r);
Po=SimpleParticle(M,r,id);
//cout << "found " << M << " , " << r << endl;
}
return find_a_fit ;
}
/*!
Find a fit for a sphere using the list of neigbor list and a plane
\param Po the particle to fit
\param NL the list of neighbors
\param L the Plane
*/
bool ARandomAssembly3D::findAFit(SimpleParticle& Po, const vector<SimpleParticle>& NL, const Plane& L)
{
//cout << "findAFit - 3 particles, 1 plane \n";
bool find_a_fit ;
Vec3 M;
double r;
int id=Po.getID();
if(NL.size()<3){
find_a_fit=false;
cout << "less than 3 neighbors" << endl; // can't happen
} else {
Vec3 Pos1=NL[0].getPos();
Vec3 Pos2=NL[1].getPos();
Vec3 Pos3=NL[2].getPos();
double r1=NL[0].getRad();
double r2=NL[1].getRad();
double r3=NL[2].getRad();
Vec3 WallO=L.GetO();
Vec3 WallD=L.GetW();
find_a_fit=Sphere3D::FillInWP(Pos1,Pos2,Pos3,WallO,WallD,r1,r2,r3,M,r);
Po=SimpleParticle(M,r,id);
//if(find_a_fit) cout << "found " << M << " , " << r << endl;
}
return find_a_fit;
}
/*!
check if Po is within the Space and is not crossing any boundary or
overlapping with other particles.
\param Po the particle
*/
bool ARandomAssembly3D::checkAFit(const SimpleParticle& Po)
{
bool fail=false;
// check vs. radius
if((Po.getRad()<m_rmin) || (Po.getRad()>m_rmax)) {
fail=true;
}
// check vs. borders
double px=Po.getPos().X();
double py=Po.getPos().Y();
double pz=Po.getPos().Z();
//double r=Po.getRad();
if((px<m_xmin-m_small_value) || (px>m_xmax+m_small_value) ||
(py<m_ymin-m_small_value) || (py>m_ymax+m_small_value) ||
(pz<m_zmin-m_small_value) || (pz>m_zmax+m_small_value)){
fail=true;
//cout << "Fail : outside" << endl;
}
// check vs. all neighbors
if(!fail){
vector<SimpleParticle> NL=getNeighborList(Po); // get the NL here because Po may have moved during fit
vector<SimpleParticle>::const_iterator iter=NL.begin();
while(!fail && iter!=NL.end()){
double dist=(Po.getPos()-iter->getPos()).norm()+m_small_value;;
if(dist < (Po.getRad()+iter->getRad())){
fail=true;
//cout << "Fail : particle collision" << endl;
}
iter++;
}
}
// check vs. closest plane
if(!fail) {
Plane L=getClosestPlane(Po);
fail=(Po.getRad()-L.sep(Po.getPos()))>m_small_value;
//cout << "Fail: collision with plane" << endl;
}
return !fail ;
}
/*!
Fill the space in the skeleton after it has been seeded
\param tries the number of tries
*/
void ARandomAssembly3D::fillSpace(int tries)
{
int countfail=0;
int countfound=0;
int countwithplane=0;
int trywithplane=0;
//bool fail,findfit;
while(countfail<tries){
bool findfit=false;
bool foundwithplane=false;
Vec3 P=getAPoint();
double r=m_random(m_rmin,m_rmax);
SimpleParticle Po=SimpleParticle(P,r,getNParts());
vector<SimpleParticle> T4=getClosestNeighbors(Po,4); // get list of closest neighbors (max 4)
Plane L=getClosestPlane(Po); // get closest plane/line
if(T4.size()>3){ // at least 4 neighbors
SimpleParticle Pi=T4[0];
double ndist=(Po.getPos()-Pi.getPos()).norm();
if( ndist==0.0){
findfit=false;
} else {
if( ndist < Pi.getRad()){ // if Po inside Pi -> move Po to the surface of Pi
Vec3 npos=Pi.getPos()+((Po.getPos()-Pi.getPos())*(Pi.getRad()/ndist));
Po.moveTo(npos);
}
Vec3 PoPos=Po.getPos();
double dist_p=L.sep(PoPos);
double dist_3=(PoPos-T4[3].getPos()).norm()-T4[3].getRad();
if(dist_p>dist_3){ // 4th particle closer than plane -> fit 4 particles
findfit=findAFit(Po,T4);
} else { // plane closer than 4th particle -> fit 3 particles + plane
findfit=findAFit(Po,T4,L);
foundwithplane=findfit;
trywithplane++;
}
}
} else if(T4.size()==3) { // 3 neighbors -> try 3 particles + plane
SimpleParticle Pi=T4[0];
double ndist=(Po.getPos()-Pi.getPos()).norm();
if( ndist==0.0){
findfit=false;
} else {
if( ndist < Pi.getRad()){ // if Po inside Pi -> move Po to the surface of Pi
Vec3 npos=Pi.getPos()+((Po.getPos()-Pi.getPos())*(Pi.getRad()/ndist));
Po.moveTo(npos);
}
findfit=findAFit(Po,T4,L);
foundwithplane=findfit;
trywithplane++;
}
}
if(findfit){ // found something, check
findfit=checkAFit(Po);
foundwithplane=foundwithplane & findfit;
}
if(findfit){ // found & checked -> insert
insertParticle(Po);
if(countfail*10>tries){
cout << "found particle " << Po.getID() << " after " << countfail << " tries" << endl;
}
countfail=0;
countfound++;
if(foundwithplane) countwithplane++;
} else {
countfail++;
}
}
console.Info() << "inserted " << countfound << " Particles" << "\n";
console.Info() << "found " << trywithplane << " with 3 Particles and 1 Plane, accepted " << countwithplane << "\n";
}
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