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/////////////////////////////////////////////////////////////
// //
// Copyright (c) 2003-2011 by The University of Queensland //
// Earth Systems Science Computational Centre (ESSCC) //
// http://www.uq.edu.au/esscc //
// //
// Primary Business: Brisbane, Queensland, Australia //
// Licensed under the Open Software License version 3.0 //
// http://www.opensource.org/licenses/osl-3.0.php //
// //
/////////////////////////////////////////////////////////////
#ifndef __RANDOMASSEMBLY3D_H
#define __RANDOMASSEMBLY3D_H
//-- project includes --
#include "Geometry/ARandomAssembly.h"
#include "Geometry/SimpleParticle.h"
#include "Geometry/BasicInteraction.h"
#include "Geometry/Plane.h"
//-- STL includes --
#include <vector>
#include <set>
using std::set;
using std::vector;
/*!
\class ARandomAssembly3D
\brief Abstract base class for random assemblies, to be used for initialization of random lattices.
\author Steffen Abe
$Revision$
$Date$
*/
class ARandomAssembly3D : public ARandomAssembly
{
protected:
vector<Plane> Borders;
double m_rmin,m_rmax; //!< min/max particle radius
double m_xmin,m_xmax,m_ymin,m_ymax,m_zmin,m_zmax; //!< x,y,z borders of the lattice
bool m_circ_x;
virtual Vec3 getAPoint()=0;
bool findAFit(SimpleParticle&, const vector<SimpleParticle>&);
bool findAFit(SimpleParticle&, const vector<SimpleParticle>&, const Plane&);
virtual bool checkAFit(const SimpleParticle&);
virtual Plane getClosestPlane(const SimpleParticle&);
void fillSpace(int);
virtual int getNParts() const=0;
public:
virtual void generate(int,unsigned int)=0;
virtual void insertParticle(const SimpleParticle)=0;
virtual void tagParticleClosestTo(const Vec3&,int)=0;
virtual void tagEdgeY(int,int,double)=0;
virtual void tagEdgeZ(int,int,double)=0;
};
#endif // __RANDOMASSEMBLY3D_H
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