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/////////////////////////////////////////////////////////////
// //
// Copyright (c) 2003-2011 by The University of Queensland //
// Earth Systems Science Computational Centre (ESSCC) //
// http://www.uq.edu.au/esscc //
// //
// Primary Business: Brisbane, Queensland, Australia //
// Licensed under the Open Software License version 3.0 //
// http://www.opensource.org/licenses/osl-3.0.php //
// //
/////////////////////////////////////////////////////////////
#include "Geometry/RoughPaddedBlock3d.h"
#include "Geometry/RandomAssembly3D.h"
/*!
Get closest plane
\param Po the particle
*/
Plane CRoughPaddedBlock3D::getClosestPlane(const SimpleParticle& Po)
{
Plane PL=ARandomAssembly3D::getClosestPlane(Po);
double spl=PL.sep(Po.getPos());
RectPatch RP=getClosestPatch(Po,spl);
double srp=RP.sep(Po.getPos());
if (srp<spl){
PL=RP.getPlane(Po.getPos());
}
return PL;
}
/*!
Get closest fault patch
\param Po the particle
*/
RectPatch CRoughPaddedBlock3D::getClosestPatch(const SimpleParticle& Po, double sep0)
{
RectPatch RP=(*m_fault.begin());
double oldsep=sep0;
for(vector<RectPatch>::iterator iter=m_fault.begin();
iter!=m_fault.end();
iter++){
double sep=iter->sep(Po.getPos());
if((sep!=-1.0) && ((sep<oldsep) || (oldsep==-1.0))) {
RP=*iter;
oldsep=sep;
}
}
return RP;
}
/*!
Constructor of CPaddedBlock3d
\param xmin minimum in x-direction
\param xmax maximum in x-direction
\param ymin minimum in y-direction
\param ymax maximum in y-direction
\param zmin minimum in z-direction
\param zmax maximum in z-direction
\param rmin minimum particle radius
\param rmax maximum particle radius
\param ysplit
\param pad
\param circ_x
*/
CRoughPaddedBlock3D::CRoughPaddedBlock3D(double xmin, double xmax,
double ymin ,double ymax,
double zmin, double zmax,
double rmin, double rmax,
double ysplit, double pad, bool circ_x):
CPaddedBlock3D(xmin,xmax,ymin,ymax,zmin,zmax,rmin,rmax,ysplit,pad,2,circ_x)
{
std::cout << "CRoughPaddedBlock3D" << std::endl;
// ugly trick: remove last plane (splitplane)
Borders.pop_back();
}
/*!
setup fault roughness
\param nx x-resolution
\param nz z-resolution
\param depth amount of roughness in the rough patches
\param prob probability of a patch to be rough
*/
void CRoughPaddedBlock3D::setRoughness(int nx,int nz,double depth,double prob)
{
double dx=(m_xmax-m_xmin)/double(nx);
double dz=(m_zmax-m_zmin)/double(nz);
std::cout << "dx,dz: " << dx << ", " << dz << std::endl;
for(int i=0;i<nx;i++){
for(int j=0;j<nz;j++){
double xmin=double(i)*dx;
double xmax=double(i+1)*dx;
double zmin=double(j)*dz;
double zmax=double(j+1)*dz;
double dy=(m_random(0.0,1.0)<prob) ? depth : 0.0;
m_fault.push_back(RectPatch(xmin,xmax,zmin,zmax,m_ysplit,dy));
std::cout << dy << " ";
}
std::cout << std::endl;
}
}
/*!
check if Po is within the Space and is not crossing any boundary or
overlapping with other particles.
\param Po the particle
*/
bool CRoughPaddedBlock3D::checkAFit(const SimpleParticle& P)
{
bool fit=ARandomAssembly3D::checkAFit(P);
// check against fault
vector<RectPatch>::iterator iter=m_fault.begin();
while((iter!=m_fault.end()) && (fit)){
double s=iter->dist(P.getPos());
fit=(s>P.getRad()-1e-4) || (s==-1.0); // remove -1 case once proper dist implemented
iter++;
}
return fit;
}
/*!
generate the particle packing
\param tries number of attempts to insert particle before giving up
\param seed random seed
*/
void CRoughPaddedBlock3D::generate(int tries,unsigned int seed)
{
generate_regular_padding();
// random block
// limits
int imin=int(floor(m_xmin/(m_rmax*2.0)));
int imax=int(ceil(m_xmax/(m_rmax*2.0)));
int jmin=int(floor(m_zmin/(m_rmax*sqrt(3.0))));
int jmax=int(ceil(m_zmax/(m_rmax*sqrt(3.0))));
int kmin=int(floor((m_ymin+m_pad_size-m_rmax)/(m_rmax*2.0*sqrt(2.0/3.0))));
int kmax=int(ceil((m_ymax-(m_pad_size-m_rmax))/(m_rmax*2.0*sqrt(2.0/3.0))));
// particles
for(int i=imin;i<=imax;i++){
for(int j=jmin;j<jmax;j++){
for(int k=kmin;k<kmax;k++){
// calc random radius
double r=m_random(m_rmin,m_rmax);
// get position
double px=(double(i)+0.5*double(j%2)+0.5*double(k%2))*m_rmax*2.0;
double pz=((double(j)+double(k%2)/3.0)*sqrt(3.0))*m_rmax;
double py=(double(k)*2.0*sqrt(2.0/3.0)+1.0)*m_rmax;
SimpleParticle Po=SimpleParticle(Vec3(px,py,pz),r,getNParts());
bool fit=checkAFit(Po);
if(fit){
insertParticle(Po);
}
}
}
}
// fill space
fillSpace(tries);
// get set of interactions
m_snt->getInteractions(m_iset,1.05);
// remove interactions crossing any fault segment
// for(vector<RectPatch>::iterator iter=m_fault.begin();
// iter!=m_fault.end();
// iter++){
// for(set<BasicInteraction,BILess>::iterator iter_in=m_iset.begin();
// iter_in!=m_iset.end();
// iter_in++){
// Vec3 P1=m_bpart[iter_in->first()].getPos();
// Vec3 P2=m_bpart[iter_in->second()].getPos();
// if(iter->intersect(P1,P2)){ // on different sides
// set<BasicInteraction,BILess>::iterator h=iter_in;
// iter_in++;
// m_iset.erase(h);
// iter_in--;
// }
// }
// }
// remove interactions crossing the split
for(set<BasicInteraction,BILess>::iterator iter=m_iset.begin();
iter!=m_iset.end();
iter++){
double p1=0.0;
double p2=0.0;
switch(m_dir){
case 2:
{
p1=m_bpart[iter->first()].getPos().Y();
p2=m_bpart[iter->second()].getPos().Y();
break;
}
case 3:
{
p1=m_bpart[iter->first()].getPos().Z();
p2=m_bpart[iter->second()].getPos().Z();
break;
}
default: break;
}
double d1=m_ysplit-p1;
double d2=m_ysplit-p2;
if(d1*d2<0){ // on different sides
set<BasicInteraction,BILess>::iterator h=iter;
iter++;
m_iset.erase(h);
iter--;
}
}
}
// void CRoughPaddedBlock3D::tagSplit(int,int,double)
// {
// CSplitBlock(
// }
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