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/////////////////////////////////////////////////////////////
// //
// Copyright (c) 2003-2011 by The University of Queensland //
// Earth Systems Science Computational Centre (ESSCC) //
// http://www.uq.edu.au/esscc //
// //
// Primary Business: Brisbane, Queensland, Australia //
// Licensed under the Open Software License version 3.0 //
// http://www.opensource.org/licenses/osl-3.0.php //
// //
/////////////////////////////////////////////////////////////
#ifndef __ROUGHPADDEDBLOCK3D_H
#define __ROUGHPADDEDBLOCK3D_H
//-- project includes --
#include "Geometry/PaddedBlock3D.h"
#include "Geometry/Plane.h"
#include "Geometry/RectPatch.h"
// --- STL includes ---
#include <vector>
/*!
\class CRoughPaddedBlock3D
\brief Class for the generation of a 3D lattice with a random middle section
and random rough/smooth sections of the fault surface
\author Steffen Abe
$Revision: $
$Date: $
*/
class CRoughPaddedBlock3D : public CPaddedBlock3D
{
protected:
double m_rough_xres,m_rough_yres;
double m_rough_depth;
double m_rough_prob;
vector<RectPatch> m_fault;
virtual RectPatch getClosestPatch(const SimpleParticle&,double);
virtual Plane getClosestPlane(const SimpleParticle&);
public:
CRoughPaddedBlock3D(double,double,double,double,double,double,double,double,double,double,bool circ_x=false);
virtual ~CRoughPaddedBlock3D(){};
void setRoughness(int,int,double,double);
virtual bool checkAFit(const SimpleParticle&) ;
virtual void generate(int,unsigned int);
/* virtual void tagSplit(int,int,double); */
};
#endif // __ROUGHPADDEDBLOCK3D_H
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