File: RoughPaddedBlock3d.h

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/////////////////////////////////////////////////////////////
//                                                         //
// Copyright (c) 2003-2011 by The University of Queensland //
// Earth Systems Science Computational Centre (ESSCC)      //
// http://www.uq.edu.au/esscc                              //
//                                                         //
// Primary Business: Brisbane, Queensland, Australia       //
// Licensed under the Open Software License version 3.0    //
// http://www.opensource.org/licenses/osl-3.0.php          //
//                                                         //
/////////////////////////////////////////////////////////////

#ifndef __ROUGHPADDEDBLOCK3D_H
#define __ROUGHPADDEDBLOCK3D_H

//-- project includes --
#include "Geometry/PaddedBlock3D.h"
#include "Geometry/Plane.h"
#include "Geometry/RectPatch.h"

// --- STL includes ---
#include <vector>

/*!
  \class CRoughPaddedBlock3D
  \brief Class for the generation of a 3D lattice with a random middle section
  and random rough/smooth sections of the fault surface

  \author Steffen Abe
  $Revision:  $
  $Date: $
*/ 
class CRoughPaddedBlock3D : public CPaddedBlock3D
{
 protected:
  double m_rough_xres,m_rough_yres;
  double m_rough_depth; 
  double m_rough_prob;

  vector<RectPatch> m_fault; 

  virtual RectPatch getClosestPatch(const SimpleParticle&,double);
  virtual Plane getClosestPlane(const SimpleParticle&);
 
 public:
  CRoughPaddedBlock3D(double,double,double,double,double,double,double,double,double,double,bool circ_x=false);
  virtual ~CRoughPaddedBlock3D(){};

  void setRoughness(int,int,double,double);

  virtual bool checkAFit(const SimpleParticle&) ;
  virtual void generate(int,unsigned int);  
/*   virtual void tagSplit(int,int,double); */
};

#endif // __ROUGHPADDEDBLOCK3D_H