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/////////////////////////////////////////////////////////////
// //
// Copyright (c) 2003-2011 by The University of Queensland //
// Earth Systems Science Computational Centre (ESSCC) //
// http://www.uq.edu.au/esscc //
// //
// Primary Business: Brisbane, Queensland, Australia //
// Licensed under the Open Software License version 3.0 //
// http://www.opensource.org/licenses/osl-3.0.php //
// //
/////////////////////////////////////////////////////////////
#ifndef __SIMPLENTABLE3D_H
#define __SIMPLENTABLE3D_H
//-- project includes --
#include "Geometry/SimpleParticle.h"
#include "Geometry/BasicInteraction.h"
#include "Geometry/SimpleNTable.h"
typedef std::set<BasicInteraction,BILess> InteractionSet;
typedef std::vector<SimpleParticle> ParticleVector;
/*!
\class CSimple2DNTable
\brief 2D implementation of simple, serial neighbor table
\author Steffen Abe
$Revision$
$Date$
*/
class CSimple3DNTable : public ASimpleNTable
{
private:
Vec3 m_xshift,m_yshift,m_zshift;
int m_xsize,m_ysize,m_zsize;
bool m_xcirc,m_ycirc,m_zcirc;
protected:
virtual int index(const Vec3&) const;
virtual vector<int> allidx(const Vec3&) const;
virtual void insertParticleCircular(SimpleParticle);
public:
CSimple3DNTable(const Vec3&,const Vec3&,double,bool xcirc=false,bool ycirc=false,bool zcirc=false);
virtual void getInteractions(set<BasicInteraction,BILess>&,double);
void print();
template <class TmplInteractionValidator>
InteractionSet getInteractions(const TmplInteractionValidator &validator) const
{
InteractionSet iset;
for(int i=0;i<m_xsize;i++){
for(int j=0;j<m_ysize;j++){
for(int k=0;k<m_zsize;k++){
int idx=i+m_xsize*j+k*m_xsize*m_zsize;
if(m_data[idx].size() >= 2){
for(ParticleVector::const_iterator iter = m_data[idx].begin();
iter != m_data[idx].end()-1;
iter++)
{
for (
ParticleVector::const_iterator iter2 = iter+1;
iter2 != m_data[idx].end();
iter2++)
{
if (validator.isValid(*iter, *iter2))
{
iset.insert(BasicInteraction(iter->getID(),iter2->getID()));
}
}
}
}
}
}
}
return iset;
}
};
#endif //__SIMPLENTABLE3D_H
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