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/////////////////////////////////////////////////////////////
// //
// Copyright (c) 2003-2011 by The University of Queensland //
// Earth Systems Science Computational Centre (ESSCC) //
// http://www.uq.edu.au/esscc //
// //
// Primary Business: Brisbane, Queensland, Australia //
// Licensed under the Open Software License version 3.0 //
// http://www.opensource.org/licenses/osl-3.0.php //
// //
/////////////////////////////////////////////////////////////
#include "Geometry/SphAggGougeBlock.h"
#include "Geometry/RandomBlockGenerator.h"
// --- IO includes ---
#include <iostream>
using std::cout;
using std::endl;
namespace esys
{
namespace lsm
{
/*!
constructor
\param params the general gouge parameters
\param minRadGrain minimum radius of the macro grains
\param maxRadGrain maximum radius of the macro grains
\param minGrainTag minimum tag for grains
*/
SphAggGougeBlock::SphAggGougeBlock(const GougeBlockPrms& params,double minRadGrain,double maxRadGrain,int minGrainTag):
GougeBlock3D(params),
m_particlePoolPtr2(new ParticlePool(2048))
{
m_min_rad_grain=minRadGrain;
m_max_rad_grain=maxRadGrain;
m_min_grain_tag=minGrainTag;
}
/*!
helper function for generate - setup inital sphere packing for macro grains
*/
void SphAggGougeBlock::generateMacroGrains()
{
cout << "begin SphAggGougeBlock::generateMacroGrains" << endl;
// get fault packing info - should check if it is actually there (size()==2)
PackingInfoVector packingInfoVector = m_prms.getFaultPackingInfoVector();
// get the bounding boxes of the fault blocks
BoundingBox bbx1=packingInfoVector[0].getBBox();
BoundingBox bbx2=packingInfoVector[1].getBBox();
// get corners of bounding boxes
Vec3 minPt1=bbx1.getMinPt();
Vec3 maxPt1=bbx1.getMaxPt();
Vec3 minPt2=bbx2.getMinPt();
Vec3 maxPt2=bbx2.getMaxPt();
// check which points are the "inner" points
double diff1=fabs(minPt1.Y()-maxPt2.Y());
double diff2=fabs(minPt2.Y()-maxPt1.Y());
double y1,y2;
if(diff1<diff2){
y1=min( minPt1.Y(),maxPt2.Y());
y2=max( minPt1.Y(),maxPt2.Y());
} else {
y1=min( minPt2.Y(),maxPt1.Y());
y2=max( minPt2.Y(),maxPt1.Y());
}
// generate bounding box for gouge
Vec3 minPt=Vec3(minPt1.X(),y1,minPt1.Z());
Vec3 maxPt=Vec3(maxPt1.X(),y2,maxPt1.Z());
BoundingBox bbx3=BoundingBox(minPt,maxPt);
cout << "bounding box for gouge: " << bbx3 << endl;
// generate vector of bounding planes
PlaneVector pv;
pv.push_back(Plane(Vec3(0, 0, 1), bbx3.getMinPt()));
pv.push_back(Plane(Vec3(0, 1, 0), bbx3.getMinPt()));
pv.push_back(Plane(Vec3(1, 0, 0), bbx3.getMinPt()));
pv.push_back(Plane(Vec3(0, 0, -1), bbx3.getMaxPt()));
pv.push_back(Plane(Vec3(0, -1, 0), bbx3.getMaxPt()));
pv.push_back(Plane(Vec3(-1, 0, 0), bbx3.getMaxPt()));
// setup grain generator
m_grainGen =
GeneratorPtr(
new RandomBlockGenerator(*(m_nTablePtr2.get()),
*(m_particlePoolPtr2.get()),
bbx3,
BoolVector(3,false),
m_prms.getTolerance(),
m_min_rad_grain,
m_max_rad_grain,
pv,
m_prms.getMaxInsertionFailures()
)
);
m_grainGen->generate();
cout << m_grainGen->getNumParticles() << " generated" << endl;
cout << "end SphAggGougeBlock::generateMacroGrains" << endl;
}
/*!
helper function for generate - fill each generated macro sphere with smaller particles
*/
void SphAggGougeBlock::fillMacroGrains()
{
cout << "begin SphAggGougeBlock::fillMacroGrains" << endl;
// --- setup a generator per grain
// get min/max particle radius ( single gouge layer assumed )
PackingInfoVector::const_iterator it = (m_prms.getGougePackingInfoVector()).begin();
double rmin=it->getMinRadius();
double rmax=it->getMaxRadius();
// for all grains ....
NTable::ParticleIterator particleIt = m_nTablePtr2->getParticleIterator();
int curr_tag=m_min_grain_tag;
while (particleIt.hasNext()) {
SimpleParticle* SP=particleIt.next();
cout << *SP << endl;
SBG_ptr genPtr = SBG_ptr ( new SphereBlockGenerator (*(m_nTablePtr.get()),
(*(m_particlePoolPtr.get())),
m_prms.getTolerance(),
SP->getPos(),
SP->getRad(),
rmin,
rmax,
m_prms.getMaxInsertionFailures(),
curr_tag));
m_grainParticleGen.push_back(genPtr);
curr_tag++;
}
// use generators
curr_tag=m_min_grain_tag;
for (vector<SBG_ptr>::iterator it = m_grainParticleGen.begin();
it != m_grainParticleGen.end();
it++)
{
// generate particles
(*it)->generate();
// tag them
SphereBlockGenerator::ParticleIterator particleIt = (*it)->getParticleIterator();
while (particleIt.hasNext()) {
particleIt.next()->setTag(curr_tag);
}
cout << (*it)->getNumParticles() << "with tag " << curr_tag << " generated " << endl;
curr_tag++;
}
cout << "end SphAggGougeBlock::fillMacroGrains" << endl;
}
/*!
helper function for generate - setup the 2nd NTable (for the macro grains)
*/
void SphAggGougeBlock::setupNT2()
{
const BoundingBox bBox = m_prms.getBBox();
Vec3 ntableAdjust = Vec3(0.0,0.0,0.0);
if (m_prms.getBBox().getSizes().Z() >= 4*m_prms.getMaxRadius()) {
ntableAdjust += Vec3(m_prms.getMaxRadius(), 0, 0);
}
const BoundingBox nTableBBox(bBox.getMinPt(), bBox.getMaxPt() - ntableAdjust);
m_nTablePtr2 =
NTablePtr(
new NTable(
nTableBBox,
(4.0*m_min_rad_grain), // grid spacing
vector<bool>(3,false), // non periodic bcond
2.1*m_max_rad_grain // width of border-region in which
// particles are duplicated
// for circular boundry
)
);
}
/*!
create block generators for gouge region -> do nothing
*/
void SphAggGougeBlock::createGougeBlockGenerators()
{}
/*!
Create interaction set. Changed from base class by using a different validator which
allows links between particles with the same tag, i.e. belonging to the same composite grain.
Refactor ?
*/
void SphAggGougeBlock::createInteractionSet()
{
NTable::ParticleIterator particleIt = m_nTablePtr->getParticleIterator();
SphAggInteractionValidator validator = SphAggInteractionValidator(*this, m_prms.getConnectionTolerance(),m_min_grain_tag);
while (particleIt.hasNext()) {
const NTable::Particle *pParticle = particleIt.next();
const NTable::ParticleVector neighbours =
m_nTablePtr->getUniqueNeighbourVector(
pParticle->getPos(),
pParticle->getRad() + m_prms.getConnectionTolerance()
);
for ( NTable::ParticleVector::const_iterator it = neighbours.begin();
it != neighbours.end();
it++ ){
if (validator.isValid(*pParticle, *(*it))) {
m_interactionSet.insert(BasicInteraction(pParticle->getID(), (*it)->getID()));
}
}
}
}
/*!
generate particle packing
*/
void SphAggGougeBlock::generate()
{
cout << "begin SphAggGougeBlock::generate" << endl;
// --- generate solid parts ---
// setup block generators
createRegularBlockGenerators();
createFaultBlockGenerators();
// use block generators
std::cout << "bbox = " << m_prms.getBBox() << std::endl;
for (
GeneratorPtrVector::iterator it = m_genPtrVector.begin();
it != m_genPtrVector.end();
it++
)
{
(*it)->generate();
}
// --- generate gouge ---
setupNT2();
generateMacroGrains();
fillMacroGrains();
// --- generate interactions ---
createInteractionSet();
cout << "end SphAggGougeBlock::generate" << endl;
}
//========= GranularInteractionValidator ============
/*!
*/
SphAggInteractionValidator::SphAggInteractionValidator(const SphAggGougeBlock& gougeBlock, double tolerance, int graintag)
: m_pGougeBlock(&gougeBlock),
m_tolerance(tolerance),
m_grain_tag(graintag)
{}
/*!
*/
bool SphAggInteractionValidator::isValid(const SimpleParticle &p1, const SimpleParticle &p2) const
{
bool is_in_order=(p1.getID() < p2.getID());
bool is_distance=((p1.getPos() - p2.getPos()).norm() < (m_tolerance + (p1.getRad() + p2.getRad())));
bool is_same_side=(p1.getTag()<m_grain_tag) && (p2.getTag()<m_grain_tag);// && (!m_pGougeBlock->areInDifferentFaultBlocks(p1, p2));
bool is_same_grain=(p1.getTag()>=m_grain_tag) && (p2.getTag()>=m_grain_tag) && (p1.getTag()==p2.getTag());
// bool both_grain=(p1.getTag()>=m_grain_tag) && (p2.getTag()>=m_grain_tag);
return (is_in_order && is_distance) && (is_same_side || is_same_grain);
}
};
};
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