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/////////////////////////////////////////////////////////////
// //
// Copyright (c) 2003-2011 by The University of Queensland //
// Earth Systems Science Computational Centre (ESSCC) //
// http://www.uq.edu.au/esscc //
// //
// Primary Business: Brisbane, Queensland, Australia //
// Licensed under the Open Software License version 3.0 //
// http://www.opensource.org/licenses/osl-3.0.php //
// //
/////////////////////////////////////////////////////////////
#ifndef __SPHERE2D_H
#define __SPHERE2D_H
//-- project includes --
#include "vec3.h"
/*!
\class Sphere2D
\brief Just methods to calculate the position and dimension of a 2D sphere under given constraints (see the .cpp file).
\author David Place, Steffen Abe
$Revision$
$Date$
*/
class Sphere {
public:
// 2D fill-in
static bool FillIn(Vec3 P1, Vec3 P2, Vec3 P3, double r1, double r2, double r3, Vec3 &M, double &r) ;
static bool FillInWP(Vec3 P1, Vec3 P2, Vec3 O, Vec3 iD, double r1, double r2, Vec3 &M, double &r) ;
static bool FillInWP(Vec3 iP1, Vec3 iO, Vec3 iD, double r1, double r, Vec3 &M, int wsol=1) ;
//static bool FillInWFS(Vec3 P1, Vec3 P2, AGeneralSurface &FS, double r1, double r2, Vec3 &M, double &r) ;
//static bool FillInWFS(Vec3 P1, AGeneralSurface &FS, double r1, double r, Vec3 &M, int wsol=1) ;
} ;
#endif // __SPHERE2D_H
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