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/////////////////////////////////////////////////////////////
// //
// Copyright (c) 2003-2011 by The University of Queensland //
// Earth Systems Science Computational Centre (ESSCC) //
// http://www.uq.edu.au/esscc //
// //
// Primary Business: Brisbane, Queensland, Australia //
// Licensed under the Open Software License version 3.0 //
// http://www.opensource.org/licenses/osl-3.0.php //
// //
/////////////////////////////////////////////////////////////
#ifndef ESYS_LSMVEC3L_H
#define ESYS_LSMVEC3L_H
#include <iostream>
namespace esys
{
namespace lsm
{
/**
@author Shane J Latham
*/
class Vec3L
{
public:
typedef long Long;
Vec3L()
{
m_data[0] = 0;
m_data[1] = 0;
m_data[2] = 0;
}
Vec3L(Long x, Long y, Long z)
{
m_data[0] = x;
m_data[1] = y;
m_data[2] = z;
}
Vec3L(const Vec3L &vec)
{
m_data[0] = vec.m_data[0];
m_data[1] = vec.m_data[1];
m_data[2] = vec.m_data[2];
}
~Vec3L()
{
}
Vec3L &operator=(const Vec3L &vec)
{
m_data[0] = vec.m_data[0];
m_data[1] = vec.m_data[1];
m_data[2] = vec.m_data[2];
return *this;
}
bool operator==(const Vec3L &vec) const
{
return
(
(m_data[0] == vec.m_data[0])
&&
(m_data[1] == vec.m_data[1])
&&
(m_data[2] == vec.m_data[2])
);
}
Long &operator[](int idx)
{
return m_data[idx];
}
const Long &operator[](int idx) const
{
return m_data[idx];
}
Vec3L operator-(Long val) const
{
return Vec3L(m_data[0]-val, m_data[1]-val, m_data[2]-val);
}
Vec3L operator+(Long val) const
{
return Vec3L(m_data[0]+val, m_data[1]+val, m_data[2]+val);
}
const Long &X() const
{
return m_data[0];
}
Long &X()
{
return m_data[0];
}
const Long &Y() const
{
return m_data[1];
}
Long &Y()
{
return m_data[1];
}
const Long &Z() const
{
return m_data[2];
}
Long &Z()
{
return m_data[2];
}
Vec3L min(const Vec3L &vec) const
{
return
Vec3L
(
std::min(m_data[0], vec.m_data[0]),
std::min(m_data[1], vec.m_data[1]),
std::min(m_data[2], vec.m_data[2])
);
}
Vec3L max(const Vec3L &vec) const
{
return
Vec3L
(
std::max(m_data[0], vec.m_data[0]),
std::max(m_data[1], vec.m_data[1]),
std::max(m_data[2], vec.m_data[2])
);
}
private:
Long m_data[3];
};
inline std::ostream &operator<<(std::ostream &oStream, const Vec3L &vec)
{
oStream << vec.X() << " " << vec.Y() << " " << vec.Z();
return oStream;
}
};
};
#endif
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