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/////////////////////////////////////////////////////////////
// //
// Copyright (c) 2003-2014 by The University of Queensland //
// Centre for Geoscience Computing //
// http://earth.uq.edu.au/centre-geoscience-computing //
// //
// Primary Business: Brisbane, Queensland, Australia //
// Licensed under the Open Software License version 3.0 //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
/////////////////////////////////////////////////////////////
#ifndef __BEDGE2DINTERACTION_H
#define __BEDGE2DINTERACTION_H
// -- Project includes --
#include "Foundation/vec3.h"
#include "Geometry/Edge2D.h"
#include "Model/Particle.h"
#include "Model/BMesh2DIP.h"
#include "Model/BMesh2DInteractionCpData.h"
/*!
\class BEdge2DInteraction
\brief bonded elastic interaction between an edge in a 2d mesh and a particle
\author Steffen Abe
$Revision$
$Date$
*/
class BEdge2DInteraction
{
private:
CParticle *m_p;
Edge2D *m_ed;
double m_k;
double m_break;
double m_dist;
int m_eid;
int m_pid;
Vec3 m_ap; // anchor point in local coord.
/*!
flag showing if particle is in the inner area of the
local particle array - needed for global force summation
*/
bool m_inner_flag;
public:
typedef BMesh2DIP ParameterType;
typedef BMesh2DInteractionCpData CheckPointable; //!< Used by PIS to save/load check-point data for objects of this type.
BEdge2DInteraction();
BEdge2DInteraction(CParticle*,Edge2D*,BMesh2DIP,bool iflag=true);
virtual ~BEdge2DInteraction();
bool isInner(){return m_inner_flag;};
virtual void calcForces();
bool broken();
virtual Vec3 getPos()const {return m_p->getPos();}; // ??
inline int getPid() const {return m_pid;};
inline int getTid() const {return m_eid;};
Vec3 getAP() const; //!< Return anchor point in global coordinates. Needed for snapshot data.
virtual void setPP(CParticle* part_p){m_p=part_p;};
virtual void setTP(Edge2D* tri_p){m_ed=tri_p;};
friend class TML_PackedMessageInterface;
};
#endif //__BEDGE2DINTERACTION_H
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