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/////////////////////////////////////////////////////////////
// //
// Copyright (c) 2003-2014 by The University of Queensland //
// Centre for Geoscience Computing //
// http://earth.uq.edu.au/centre-geoscience-computing //
// //
// Primary Business: Brisbane, Queensland, Australia //
// Licensed under the Open Software License version 3.0 //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
/////////////////////////////////////////////////////////////
#ifndef __BTRIANGLEINTERACTION_H
#define __BTRIANGLEINTERACTION_H
// -- Project includes --
#include "Foundation/vec3.h"
#include "Geometry/Triangle.h"
#include "Model/Particle.h"
#include "Model/BTriMeshIP.h"
#include "Model/BTriMeshInteractionCpData.h"
/*!
\class BTriangleInteraction
\brief bonded elastic interaction between a Triangle and a particle
\author Steffen Abe
$Revision$
$Date$
*/
class BTriangleInteraction
{
private:
CParticle *m_p;
Triangle *m_t;
double m_k;
double m_break;
double m_dist;
int m_tid;
int m_pid;
Vec3 m_ap; // anchor point in local triangle coords.
/*!
flag showing if particle is in the inner area of the
local particle array - needed for global force summation
*/
bool m_inner_flag;
public:
typedef BTriMeshIP ParameterType;
typedef BTriMeshInteractionCpData CheckPointable;
BTriangleInteraction();
BTriangleInteraction(CParticle*,Triangle*,BTriMeshIP,bool iflag=true);
virtual ~BTriangleInteraction();
bool isInner(){return m_inner_flag;};
virtual void calcForces();
bool broken();
virtual Vec3 getPos()const {return m_p->getPos();}; // ??
inline int getPid() const {return m_pid;};
inline int getTid() const {return m_tid;};
Vec3 getAP() const;
virtual void setPP(CParticle* part_p){m_p=part_p;};
virtual void setTP(Triangle* tri_p){m_t=tri_p;};
friend class TML_PackedMessageInterface;
};
#endif //__BTRIANGLEINTERACTION_H
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