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/////////////////////////////////////////////////////////////
// //
// Copyright (c) 2003-2014 by The University of Queensland //
// Centre for Geoscience Computing //
// http://earth.uq.edu.au/centre-geoscience-computing //
// //
// Primary Business: Brisbane, Queensland, Australia //
// Licensed under the Open Software License version 3.0 //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
/////////////////////////////////////////////////////////////
#ifndef __BWALLINTERACTIONGROUP_H
#define __BWALLINTERACTIONGROUP_H
//--- project includes ---
#include "Model/BWallInteraction.h"
#include "Model/EWallInteraction.h"
#include "Model/WallIG.h"
#include "Model/EWallInteractionGroup.h"
//--- STL includes ---
#include <map>
using std::map;
template <class T> class ParallelParticleArray;
/*!
\class CBWallIGP
\brief Interaction group parameters for CBWallInteractionGroups
\author Steffen Abe
$Revision$
$Date$
*/
class CBWallIGP : public CEWallIGP
{
protected:
int m_tag;
int m_mask;
public:
CBWallIGP(const std::string&,const std::string&,double,int,int);
virtual void packInto(CVarMPIBuffer*) const;
int getTag()const{return m_tag;};
int getMask()const{return m_mask;};
friend ostream& operator<<(ostream&,const CBWallIGP&);
};
CBWallIGP* extractBWallIGP(AMPIBuffer*);
// --- Forward decl ---
template <class T> class CBWallInteractionGroup;
template <class T> ostream& operator<<(ostream &, const CBWallInteractionGroup<T> &);
/*!
\class CBWallInteractionGroup
\brief Class for a group of bonded,elastic interactions between particles and a wall
\author Steffen Abe
$Revision$.
$Date$
*/
template<class T>
class CBWallInteractionGroup : public AWallInteractionGroup<T>
{
protected:
vector<CBondedWallInteraction<T> > m_bonded_interactions; //!< bonded interactions for tagged particles
vector<CElasticWallInteraction<T> > m_elastic_interactions; //!< elastic interactions for the rest
double m_k; //!< spring constant
int m_tag;
int m_mask;
public:
CBWallInteractionGroup(TML_Comm*);
CBWallInteractionGroup(TML_Comm*,CWall*,const CBWallIGP*);
virtual ~CBWallInteractionGroup(){}
virtual void calcForces();
virtual void applyForce(const Vec3&);
virtual void Update(ParallelParticleArray<T>*);
friend ostream& operator<< <> (ostream &, const CBWallInteractionGroup &);
};
#include "BWallInteractionGroup.hpp"
#endif //__BWALLINTERACTIONGROUP_H
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