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/////////////////////////////////////////////////////////////
// //
// Copyright (c) 2003-2014 by The University of Queensland //
// Centre for Geoscience Computing //
// http://earth.uq.edu.au/centre-geoscience-computing //
// //
// Primary Business: Brisbane, Queensland, Australia //
// Licensed under the Open Software License version 3.0 //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
/////////////////////////////////////////////////////////////
#ifndef MODEL_ESPHEREBODYINTERACTION_HPP
#define MODEL_ESPHEREBODYINTERACTION_HPP
/*!
constructor for elastic interaction between particle & sphere body
\param p pointer to the particle
\param w pointer to the sphere body
\param k spring constant
\param iflag flag if the particle is in the inner part of the local NTable
*/
template <class T>
CElasticSphereBodyInteraction<T>::CElasticSphereBodyInteraction(T* p,CSphereBody* w,double k,bool iflag):
ASphereBodyInteraction<T>(p,w,iflag)
{
double f=1.0;
// scale elastic param
if(!CParticle::getDo2dCalculations()){
f*=3.141592654*this->m_p->getRad();
}
m_k=f*k;
}
/*!
calculate free elastic forces.
*/
template <class T>
void CElasticSphereBodyInteraction<T>::calcForces()
{
Vec3 pvec=this->m_p->getPos()-this->m_sphere->getCentre();
Vec3 normalVec=pvec.unit();
double dist=pvec.norm() - this->m_sphere->getRadius();
if(dist<this->m_p->getRad()){
Vec3 force=m_k*(this->m_p->getRad()-dist)*normalVec;
Vec3 pos=this->m_p->getPos()-dist*normalVec;
this->m_p->applyForce(force,pos);
if(this->m_inner_flag) this->m_sphere->addForce(-1.0*force);
}
}
/*!
calculate & return free elastic forces, don't apply them
*/
template <class T>
Vec3 CElasticSphereBodyInteraction<T>::getForce()
{
Vec3 force=Vec3(0.0,0.0,0.0);
Vec3 pvec=this->m_p->getPos()-this->m_sphere->getCentre();
Vec3 normalVec=pvec.unit();
double dist=pvec.norm() - this->m_sphere->getRadius();
if(dist<this->m_p->getRad()){
force=m_k*(this->m_p->getRad()-dist)*normalVec;
}
return -1.0*force;
}
/*!
Get stiffness of the interaction. Returns spring constant (m_k) if
interaction is in contact, 0.0 otherwise.
*/
template <class T>
double CElasticSphereBodyInteraction<T>::getStiffness()
{
double res=0.0;
Vec3 pvec=this->m_p->getPos()-this->m_sphere->getCentre();
double dist=pvec.norm() - this->m_sphere->getRadius();
if(dist<this->m_p->getRad()){
res=m_k;
}
return res;
}
#endif
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