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/////////////////////////////////////////////////////////////
// //
// Copyright (c) 2003-2014 by The University of Queensland //
// Centre for Geoscience Computing //
// http://earth.uq.edu.au/centre-geoscience-computing //
// //
// Primary Business: Brisbane, Queensland, Australia //
// Licensed under the Open Software License version 3.0 //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
/////////////////////////////////////////////////////////////
#ifndef __ESPHEREBODYINTERACTIONGROUP_H
#define __ESPHEREBODYINTERACTIONGROUP_H
//--- project includes ---
#include "Model/ESphereBodyInteraction.h"
#include "Model/SphereBodyIG.h"
#include "Model/ElasticInteractionGroup.h"
#include "Model/IGParam.h"
template <class T> class ParallelParticleArray;
//--- STL includes ---
#include <map>
using std::map;
/*!
\brief Interaction group parameters for CESphereBodyInteractionGroups
*/
class CESphereBodyIGP : public CElasticIGP
{
protected:
std::string m_spherename;
public:
CESphereBodyIGP(const std::string&,const std::string&,double);
virtual void packInto(CVarMPIBuffer*) const;
std::string getSphereBodyName() const {return m_spherename;};
friend ostream& operator<<(ostream&,const CESphereBodyIGP&);
};
CESphereBodyIGP* extractESphereBodyIGP(AMPIBuffer*);
// --- Forward decl ---
template <class T> class CESphereBodyInteractionGroup;
template <class T> ostream& operator<< (ostream &, const CESphereBodyInteractionGroup<T> &);
/*!
\brief Class for a group of unbonded,elastic interactions between particles and a sphere body
*/
template<class T>
class CESphereBodyInteractionGroup : public ASphereBodyInteractionGroup<T>
{
protected:
vector<CElasticSphereBodyInteraction<T> > m_interactions;
double m_k; //!< Elastic modulus
double m_k_global; //!< total sphere body stiffness
double k_local;
public:
CESphereBodyInteractionGroup(TML_Comm*);
CESphereBodyInteractionGroup(TML_Comm*,CSphereBody*,const CESphereBodyIGP*);
virtual ~CESphereBodyInteractionGroup(){}
/**
* Null op, time step size not required.
*/
virtual void setTimeStepSize(double dt)
{
}
virtual void calcForces();
virtual void applyForce(const Vec3&);
virtual void Update(ParallelParticleArray<T>*);
friend ostream& operator<< <>(ostream &, const CESphereBodyInteractionGroup &);
};
#include "ESphereBodyInteractionGroup.hpp"
#endif //__ESPHEREBODYINTERACTIONGROUP_H
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