File: Mesh2D.cpp

package info (click to toggle)
esys-particle 2.3.4%2Bdfsg1-4
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 13,036 kB
  • ctags: 10,805
  • sloc: cpp: 80,009; python: 5,872; makefile: 1,243; sh: 313; perl: 225
file content (251 lines) | stat: -rw-r--r-- 6,528 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
/////////////////////////////////////////////////////////////
//                                                         //
// Copyright (c) 2003-2014 by The University of Queensland //
// Centre for Geoscience Computing                         //
// http://earth.uq.edu.au/centre-geoscience-computing      //
//                                                         //
// Primary Business: Brisbane, Queensland, Australia       //
// Licensed under the Open Software License version 3.0    //
// http://www.apache.org/licenses/LICENSE-2.0          //
//                                                         //
/////////////////////////////////////////////////////////////

#include <mpi.h>
#include "Foundation/console.h"
#include "Model/Mesh2D.h"
#include "Parallel/Mesh2DReader.h"

// --- STL includes ---
#include <set>

using std::set;
using namespace esys::lsm;
/*!
  constructor for empty 2D mesh
*/
Mesh2D::Mesh2D()
{}

/*!
  setup 2D mesh from node and edge data

  \param node_vec the node data
  \param edge_vec the edge data
*/ 
void Mesh2D::LoadMesh(const vector<MeshNodeData2D>& node_vec,const vector<MeshEdgeData2D>& edge_vec)
{
  // get temporary set of corner ids used in edges
  set<int> tmp_cid_set;
  for(vector<MeshEdgeData2D>::const_iterator iter=edge_vec.begin();
      iter!=edge_vec.end();
      iter++){
    int id0=iter->p1;
    int id1=iter->p2;
    tmp_cid_set.insert(id0);
    tmp_cid_set.insert(id1);
  }
  // setup node map
  for(vector<MeshNodeData2D>::const_iterator iter=node_vec.begin();
      iter!=node_vec.end();
      iter++){
    // check if corner is used in any edge
    set<int>::iterator sit=tmp_cid_set.find(iter->id);
    if(sit!=tmp_cid_set.end()){
      Corner2D Co=Corner2D(Vec3(iter->x,iter->y,0.0),iter->id);
      m_corners.push_back(Co);
      m_corner_by_id.insert(make_pair(iter->id,m_corners.size()-1));
    }
  }  
  console.Debug() << m_corner_by_id.size() << " elements in node map\n";
  // setup edges
  for(vector<MeshEdgeData2D>::const_iterator iter=edge_vec.begin();
      iter!=edge_vec.end();
      iter++){
    int id0=iter->p1;
    int id1=iter->p2;
    Vec3 p1=m_corners[m_corner_by_id[id0]].getPos();
    Vec3 p2=m_corners[m_corner_by_id[id1]].getPos();
    Edge2D E=Edge2D(id0,id1,p1,p2,iter->id,iter->tag);
    m_edges.push_back(E);
  }
  console.Debug() << m_edges.size() << " edges generated\n";
  // setup mapping from node id to edge
  for(vector<Edge2D>::iterator iter=m_edges.begin();
      iter!=m_edges.end();
      iter++){
    Edge2D* e_ptr=&(*iter);
    // get node ids
    int id0=(iter->getP0()).first;
    int id1=(iter->getP1()).first;
    // add pairs
    m_edge_by_node_id.insert(make_pair(id0,e_ptr));
    m_edge_by_node_id.insert(make_pair(id1,e_ptr));    
    // add edge pointer to corners
    m_corners[m_corner_by_id[id0]].addEdge(e_ptr);
    m_corners[m_corner_by_id[id1]].addEdge(e_ptr);
  }  
  // edge id to edge
  for(size_t i=0;i<m_edges.size();i++){
    Edge2D et=m_edges[i];
    //console.Debug() << et << "\n";
    m_edge_index_by_id[m_edges[i].getID()]=i;
  }

}

/*!
  move one node by a given amount

  \param id the id of the node
  \param d the displacement
*/
void Mesh2D::moveNode(int id,const Vec3& d)
{
  // move edges
  typedef multimap<int,Edge2D*>::iterator emmi;
  pair<emmi,emmi> efound=m_edge_by_node_id.equal_range(id);
  for(emmi iter=efound.first;iter!=efound.second;iter++){
    iter->second->moveNode(id,d);
  }
  // move nodes
  Corner2D *c=getCornerById(id);
  if(c!=NULL){
    c->move(d);
  }
}


void Mesh2D::translateBy(const Vec3 &translation)
{
  for (
    std::vector<Corner2D>::iterator it = m_corners.begin();
    it != m_corners.end();
    ++it
  )
  {
    it->move(translation);
  }
}


/*!
  zero all forces on the mesh. Currently forces are only on 
  edge
*/
void Mesh2D::zeroForces()
{
  for(vector<Edge2D>::iterator iter=m_edges.begin();
      iter!=m_edges.end();
      iter++){
    iter->zeroForce();
  }
}
  
/*!
  Get a pointer to a edge with a given ID. If the ID doesn't exist, return NULL

  \param id the id
*/
Edge2D* Mesh2D::getEdgeById(int id)
{
  Edge2D* res;
  map<int,int>::iterator it=m_edge_index_by_id.find(id);
  if(it!=m_edge_index_by_id.end()){
    res=&(m_edges[it->second]);
  } else {
    res=NULL;
  }

  return res;
}

/*!
  Get a pointer to a corner with a given ID. If the ID doesn't exist, return NULL

  \param id the id
*/
Corner2D* Mesh2D::getCornerById(int id)
{
  Corner2D* res;
  
  map<int,int>::iterator it=m_corner_by_id.find(id);
  if(it!=m_corner_by_id.end()){
    res=&(m_corners[it->second]);
  } else {
    res=NULL;
  }

  return res;
}

/*!
  Write checkpoint data to stream. The mesh data is written in the original mesh file
  format -> can reuse meshreader to read in checkpointed meshes 

  \param ost the output stream
  \param delim the delimiter

  \warning doesn't deal with tags yet
*/
void Mesh2D::writeCheckPoint(ostream& ost,const string& delim) const
{
  int tag=0; 
  // build node map
  map<int,Vec3> nodemap;
  for(vector<Edge2D>::const_iterator iter=m_edges.begin();
      iter!=m_edges.end();
      iter++){
    nodemap.insert(iter->getP0());
    nodemap.insert(iter->getP1());    
  }
  // write nodes
  ost << "2D-Nodes " << nodemap.size() << delim;
  for(map<int,Vec3>::iterator iter=nodemap.begin();
      iter!=nodemap.end();
      iter++){
    ost << iter->first << " " << iter->first << " " << tag << " " 
	<< iter->second.X() << " " << iter->second.Y() << delim;
  }
  // write lines
  ost << "Line2 " << m_edges.size() << delim;
  int count=0;
  for(vector<Edge2D>::const_iterator iter=m_edges.begin();
      iter!=m_edges.end();
      iter++){
    ost << count << " " << tag << " ";
    ost << (iter->getP0()).first << " "; 
    ost << (iter->getP1()).first << delim;
    count++;
  }
}

/*!
  load checkpoint data from stream. Re-uses code from meshreader to read in 
  checkpointed meshes 

  \param ist the input stream

  \warning doesn't deal with tags yet
*/
void Mesh2D::loadCheckPoint(istream& ist)
{
  vector<MeshNodeData2D> node_vec;
  vector<MeshEdgeData2D> tri_vec;

  // --- Nodes ---
  Node2DReader nreader(ist);
  Node2DReader::Iterator &niter=nreader.getIterator();
  // read nodes into vector
  while(niter.hasNext()){
    node_vec.push_back(niter.next());
  }
 
  // --- Edges ---
  Edge2DReader treader(ist);
  Edge2DReader::Iterator &titer=treader.getIterator();
  // read edges into vector
  while(titer.hasNext()){
    tri_vec.push_back(titer.next());
  }
  LoadMesh(node_vec,tri_vec);
}