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/////////////////////////////////////////////////////////////
// //
// Copyright (c) 2003-2014 by The University of Queensland //
// Centre for Geoscience Computing //
// http://earth.uq.edu.au/centre-geoscience-computing //
// //
// Primary Business: Brisbane, Queensland, Australia //
// Licensed under the Open Software License version 3.0 //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
/////////////////////////////////////////////////////////////
#include <mpi.h>
#include "Foundation/console.h"
#include "Model/Mesh2D.h"
#include "Parallel/Mesh2DReader.h"
// --- STL includes ---
#include <set>
using std::set;
using namespace esys::lsm;
/*!
constructor for empty 2D mesh
*/
Mesh2D::Mesh2D()
{}
/*!
setup 2D mesh from node and edge data
\param node_vec the node data
\param edge_vec the edge data
*/
void Mesh2D::LoadMesh(const vector<MeshNodeData2D>& node_vec,const vector<MeshEdgeData2D>& edge_vec)
{
// get temporary set of corner ids used in edges
set<int> tmp_cid_set;
for(vector<MeshEdgeData2D>::const_iterator iter=edge_vec.begin();
iter!=edge_vec.end();
iter++){
int id0=iter->p1;
int id1=iter->p2;
tmp_cid_set.insert(id0);
tmp_cid_set.insert(id1);
}
// setup node map
for(vector<MeshNodeData2D>::const_iterator iter=node_vec.begin();
iter!=node_vec.end();
iter++){
// check if corner is used in any edge
set<int>::iterator sit=tmp_cid_set.find(iter->id);
if(sit!=tmp_cid_set.end()){
Corner2D Co=Corner2D(Vec3(iter->x,iter->y,0.0),iter->id);
m_corners.push_back(Co);
m_corner_by_id.insert(make_pair(iter->id,m_corners.size()-1));
}
}
console.Debug() << m_corner_by_id.size() << " elements in node map\n";
// setup edges
for(vector<MeshEdgeData2D>::const_iterator iter=edge_vec.begin();
iter!=edge_vec.end();
iter++){
int id0=iter->p1;
int id1=iter->p2;
Vec3 p1=m_corners[m_corner_by_id[id0]].getPos();
Vec3 p2=m_corners[m_corner_by_id[id1]].getPos();
Edge2D E=Edge2D(id0,id1,p1,p2,iter->id,iter->tag);
m_edges.push_back(E);
}
console.Debug() << m_edges.size() << " edges generated\n";
// setup mapping from node id to edge
for(vector<Edge2D>::iterator iter=m_edges.begin();
iter!=m_edges.end();
iter++){
Edge2D* e_ptr=&(*iter);
// get node ids
int id0=(iter->getP0()).first;
int id1=(iter->getP1()).first;
// add pairs
m_edge_by_node_id.insert(make_pair(id0,e_ptr));
m_edge_by_node_id.insert(make_pair(id1,e_ptr));
// add edge pointer to corners
m_corners[m_corner_by_id[id0]].addEdge(e_ptr);
m_corners[m_corner_by_id[id1]].addEdge(e_ptr);
}
// edge id to edge
for(size_t i=0;i<m_edges.size();i++){
Edge2D et=m_edges[i];
//console.Debug() << et << "\n";
m_edge_index_by_id[m_edges[i].getID()]=i;
}
}
/*!
move one node by a given amount
\param id the id of the node
\param d the displacement
*/
void Mesh2D::moveNode(int id,const Vec3& d)
{
// move edges
typedef multimap<int,Edge2D*>::iterator emmi;
pair<emmi,emmi> efound=m_edge_by_node_id.equal_range(id);
for(emmi iter=efound.first;iter!=efound.second;iter++){
iter->second->moveNode(id,d);
}
// move nodes
Corner2D *c=getCornerById(id);
if(c!=NULL){
c->move(d);
}
}
void Mesh2D::translateBy(const Vec3 &translation)
{
for (
std::vector<Corner2D>::iterator it = m_corners.begin();
it != m_corners.end();
++it
)
{
it->move(translation);
}
}
/*!
zero all forces on the mesh. Currently forces are only on
edge
*/
void Mesh2D::zeroForces()
{
for(vector<Edge2D>::iterator iter=m_edges.begin();
iter!=m_edges.end();
iter++){
iter->zeroForce();
}
}
/*!
Get a pointer to a edge with a given ID. If the ID doesn't exist, return NULL
\param id the id
*/
Edge2D* Mesh2D::getEdgeById(int id)
{
Edge2D* res;
map<int,int>::iterator it=m_edge_index_by_id.find(id);
if(it!=m_edge_index_by_id.end()){
res=&(m_edges[it->second]);
} else {
res=NULL;
}
return res;
}
/*!
Get a pointer to a corner with a given ID. If the ID doesn't exist, return NULL
\param id the id
*/
Corner2D* Mesh2D::getCornerById(int id)
{
Corner2D* res;
map<int,int>::iterator it=m_corner_by_id.find(id);
if(it!=m_corner_by_id.end()){
res=&(m_corners[it->second]);
} else {
res=NULL;
}
return res;
}
/*!
Write checkpoint data to stream. The mesh data is written in the original mesh file
format -> can reuse meshreader to read in checkpointed meshes
\param ost the output stream
\param delim the delimiter
\warning doesn't deal with tags yet
*/
void Mesh2D::writeCheckPoint(ostream& ost,const string& delim) const
{
int tag=0;
// build node map
map<int,Vec3> nodemap;
for(vector<Edge2D>::const_iterator iter=m_edges.begin();
iter!=m_edges.end();
iter++){
nodemap.insert(iter->getP0());
nodemap.insert(iter->getP1());
}
// write nodes
ost << "2D-Nodes " << nodemap.size() << delim;
for(map<int,Vec3>::iterator iter=nodemap.begin();
iter!=nodemap.end();
iter++){
ost << iter->first << " " << iter->first << " " << tag << " "
<< iter->second.X() << " " << iter->second.Y() << delim;
}
// write lines
ost << "Line2 " << m_edges.size() << delim;
int count=0;
for(vector<Edge2D>::const_iterator iter=m_edges.begin();
iter!=m_edges.end();
iter++){
ost << count << " " << tag << " ";
ost << (iter->getP0()).first << " ";
ost << (iter->getP1()).first << delim;
count++;
}
}
/*!
load checkpoint data from stream. Re-uses code from meshreader to read in
checkpointed meshes
\param ist the input stream
\warning doesn't deal with tags yet
*/
void Mesh2D::loadCheckPoint(istream& ist)
{
vector<MeshNodeData2D> node_vec;
vector<MeshEdgeData2D> tri_vec;
// --- Nodes ---
Node2DReader nreader(ist);
Node2DReader::Iterator &niter=nreader.getIterator();
// read nodes into vector
while(niter.hasNext()){
node_vec.push_back(niter.next());
}
// --- Edges ---
Edge2DReader treader(ist);
Edge2DReader::Iterator &titer=treader.getIterator();
// read edges into vector
while(titer.hasNext()){
tri_vec.push_back(titer.next());
}
LoadMesh(node_vec,tri_vec);
}
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