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/////////////////////////////////////////////////////////////
// //
// Copyright (c) 2003-2014 by The University of Queensland //
// Centre for Geoscience Computing //
// http://earth.uq.edu.au/centre-geoscience-computing //
// //
// Primary Business: Brisbane, Queensland, Australia //
// Licensed under the Open Software License version 3.0 //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
/////////////////////////////////////////////////////////////
#ifndef MODEL_SOFTBWALLINTERACTION_HPP
#define MODEL_SOFTBWALLINTERACTION_HPP
#include "SoftBWallInteraction.h"
template <class T>
CSoftBondedWallInteraction<T>::CSoftBondedWallInteraction(T* p,CWall* w,double normalK,double shearK,bool scaling,bool iflag):
AWallInteraction<T>(p,w,iflag)
{
double scale;
if (scaling) {
// scale stiffness to particle cross section
if(CParticle::getDo2dCalculations()){ // 2D
// scale=2.0*this->m_p->getRad();
scale=1.0;
} else { // 3D
// scale=3.1415926536*this->m_p->getRad()*this->m_p->getRad();
scale=3.1415926536*this->m_p->getRad();
}
}
else {
scale = 1.0;
}
m_normalK=normalK*scale;
m_shearK=shearK*scale;
}
/*!
calculate bonded elastic forces.
*/
template <class T>
void CSoftBondedWallInteraction<T>::calcForces()
{
const Vec3 &n = this->m_wall->getNormal();
const Vec3 relDisplacement =
(
this->m_p->getTotalDisplacement()
-
this->m_wall->getTotalDisplacement()
);
const double normalDist = dot(relDisplacement, n)/(n.norm());
const Vec3 normalForce = ((m_normalK*normalDist)/n.norm())*n;
/*
* Tangent displacement vector is relDisplacement point
* projected onto plane.
*/
const Vec3 tangentDisplacement =
(relDisplacement - ((normalDist/(n.norm()))*n));
const Vec3 tangentForce = m_shearK*tangentDisplacement;
const Vec3 totalForce = normalForce + tangentForce;
this->m_p->applyForce(-1.0*totalForce,this->m_p->getPos());
if(this->m_inner_flag) this->m_wall->addForce(totalForce);
}
/*!
calculate and return the bonded elastic force
*/
template <class T>
Vec3 CSoftBondedWallInteraction<T>::getForce()
{
const Vec3 &n = this->m_wall->getNormal();
const Vec3 relDisplacement =
(
this->m_p->getTotalDisplacement()
-
this->m_wall->getTotalDisplacement()
);
const double normalDist = dot(relDisplacement, n)/(n.norm());
const Vec3 normalForce = ((m_normalK*normalDist)/n.norm())*n;
/*
* Tangent displacement vector is relDisplacement point
* projected onto plane.
*/
const Vec3 tangentDisplacement =
(relDisplacement - ((normalDist/(n.norm()))*n));
const Vec3 tangentForce = m_shearK*tangentDisplacement;
const Vec3 totalForce = normalForce + tangentForce;
return totalForce;
}
#endif
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