File: SoftBWallInteractionGroup.hpp

package info (click to toggle)
esys-particle 2.3.4%2Bdfsg1-4
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 13,036 kB
  • ctags: 10,805
  • sloc: cpp: 80,009; python: 5,872; makefile: 1,243; sh: 313; perl: 225
file content (158 lines) | stat: -rw-r--r-- 5,306 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
/////////////////////////////////////////////////////////////
//                                                         //
// Copyright (c) 2003-2014 by The University of Queensland //
// Centre for Geoscience Computing                         //
// http://earth.uq.edu.au/centre-geoscience-computing      //
//                                                         //
// Primary Business: Brisbane, Queensland, Australia       //
// Licensed under the Open Software License version 3.0    //
// http://www.apache.org/licenses/LICENSE-2.0          //
//                                                         //
/////////////////////////////////////////////////////////////

//----------------------------------------------
//       CSoftBWallInteractionGroup functions
//----------------------------------------------

#include "Foundation/console.h"

template<class T>
CSoftBWallInteractionGroup<T>::CSoftBWallInteractionGroup(TML_Comm* comm):AWallInteractionGroup<T>(comm)
{}

/*!
  Constructor for bonded wall interaction group with direction dependend elasticity

  \param comm the communicator
  \param wallp a pointer to the wall
  \param param the interaction parameters
*/
template<class T>
CSoftBWallInteractionGroup<T>::CSoftBWallInteractionGroup(TML_Comm* comm,CWall* wallp, const CSoftBWallIGP* I)
  : AWallInteractionGroup<T>(comm)
{
  console.XDebug() << "making CSoftBWallInteractionGroup \n";

  m_normalK=I->getNormalK();
  m_shearK=I->getShearK();
  this->m_wall=wallp;
  m_tag=I->getTag();
  m_mask=I->getMask();
  m_scaling=I->getScaling();
//  console.XDebug() << "kx, ky, kz: " << m_kx << ","<< m_ky << ","<< m_kz << "\n";
}

template<class T>
void CSoftBWallInteractionGroup<T>::calcForces()
{

  console.XDebug() << "calculating " << m_interactions.size() << " soft bonded wall forces\n" ;

  for(
    typename vector<CSoftBondedWallInteraction<T> >::iterator it=m_interactions.begin();
    it != m_interactions.end();
    it++
  ){
    it->calcForces();
  }
}

/*!
  Apply a given force to the wall. Only forces in the direction of the given force are 
  considered, free movement is assumed in perpendicular directions.

  \param F the force
*/
template<class T>
void CSoftBWallInteractionGroup<T>::applyForce(const Vec3& F)
{
  console.XDebug() << "CSoftBWallInteractionGroup<T>::applyForce: F = " << F << "\n";
  // calculate local K

  double K=0.0;
  for (
      typename vector<CSoftBondedWallInteraction<T> >::iterator it=m_interactions.begin();
      it!=m_interactions.end();
      it++){
    if(it->isInner()){
      K+=it->getStiffness();
      console.XDebug() << "CSoftBWallInteractionGroup<T>::applyForce: K = " << K << "\n";
    }
  }
  // get global K
  double K_global=this->m_comm->sum_all(K);
  console.XDebug() << "CSoftBWallInteractionGroup<T>::applyForce: K_global = " << K_global << "\n";

  int it=0;
  double d;
  Vec3 O_f=F.unit(); // direction of the applied force
  console.XDebug() << "CSoftBWallInteractionGroup<T>::applyForce: unitF = " << O_f << "\n";
  do{
    // calculate local F
    Vec3 F_local=Vec3(0.0,0.0,0.0);
    // bonded itneractions
    for(
      typename vector<CSoftBondedWallInteraction<T> >::iterator iter=m_interactions.begin();
      iter!=m_interactions.end();
      iter++
    ){
      if(iter->isInner()){
        Vec3 f_i=iter->getForce();
        F_local+=(f_i*O_f)*O_f; // add component of f_i in O_f direction
      }
    }

    // get global F
    // by component (hack - fix later,i.e. sum_all for Vec3)
    double fgx=this->m_comm->sum_all(F_local.X());
    double fgy=this->m_comm->sum_all(F_local.Y());
    double fgz=this->m_comm->sum_all(F_local.Z());
    Vec3 F_global=Vec3(fgx,fgy,fgz);

    // calc necessary wall movement
    d=((F+F_global)*O_f)/K_global;
    console.XDebug()
      << "CBWallInteractionGroup<T>::applyForce: iteration " << it << ", d = " << fabs(d) << "\n";

    // move the wall
    console.XDebug()
      << "CBWallInteractionGroup<T>::applyForce: moving wall by " << d*O_f << "\n";
    this->m_wall->moveBy(d*O_f);
    it++;
  } while((it<10)&&(fabs(d)>10e-6)); // check for convergence
  console.XDebug()
    << "CBWallInteractionGroup<T>::applyForce: d = " << fabs(d)
    << ", num iterations = " << it << "\n";
}


template<class T>
void CSoftBWallInteractionGroup<T>::Update(ParallelParticleArray<T>* PPA)
{

  console.XDebug() << "CSoftBWallInteractionGroup::Update()\n" ;

  // empty particle list first
  m_interactions.erase(m_interactions.begin(),m_interactions.end());
  // build new particle list
  typename ParallelParticleArray<T>::ParticleListHandle plh=
    PPA->getParticlesAtPlane(this->m_wall->getOrigin(),this->m_wall->getNormal());
  for(typename ParallelParticleArray<T>::ParticleListIterator iter=plh->begin();
      iter!=plh->end();
      iter++){
    if(((*iter)->getTag() & m_mask) ==(m_tag & m_mask)){
      bool iflag=PPA->isInInner((*iter)->getPos());
      m_interactions.push_back(CSoftBondedWallInteraction<T>(*iter,this->m_wall,m_normalK,m_shearK,m_scaling,iflag));
    }
  }
  console.XDebug() << "end CSoftBWallInteractionGroup::Update()\n";
}

template<class T>
ostream& operator<<(ostream& ost,const CSoftBWallInteractionGroup<T>& IG)
{
  ost << "CBWallInteractionGroup" << endl << flush;
  ost << *(IG.m_wall) << endl << flush;
 
  return ost;
}