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/////////////////////////////////////////////////////////////
// //
// Copyright (c) 2003-2014 by The University of Queensland //
// Centre for Geoscience Computing //
// http://earth.uq.edu.au/centre-geoscience-computing //
// //
// Primary Business: Brisbane, Queensland, Australia //
// Licensed under the Open Software License version 3.0 //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
/////////////////////////////////////////////////////////////
#ifndef __SPHEREINTERACTION_H
#define __SPHEREINTERACTION_H
#include "SphereBody.h"
#include "Interaction.h"
#include "Particle.h"
/*!
\class ASphereBodyInteraction
\brief Abstract base for all interactions between a particle and a sphere body
\author Dion Weatherley
$Revision$
$Date$
*/
template <class T>
class ASphereBodyInteraction : public AInteraction
{
protected:
T *m_p;
CSphereBody *m_sphere;
/*!
flag showing if particle is in the inner area of the
local particle array - needed for global force summation
*/
bool m_inner_flag;
public:
ASphereBodyInteraction(T*,CSphereBody*,bool iflag=true);
virtual ~ASphereBodyInteraction(){};
virtual bool hasTag(int,int) const;
virtual Vec3 getPosFirst() const {return m_p->getPos();};
inline bool isInner(){return m_inner_flag;};
virtual void calcForces()=0;
virtual double getStiffness(){return 0.0;};
};
#include "SphereBodyInteraction.hpp"
#endif // __SPHEREINTERACTION_H
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