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/////////////////////////////////////////////////////////////
// //
// Copyright (c) 2003-2014 by The University of Queensland //
// Centre for Geoscience Computing //
// http://earth.uq.edu.au/centre-geoscience-computing //
// //
// Primary Business: Brisbane, Queensland, Australia //
// Licensed under the Open Software License version 3.0 //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
/////////////////////////////////////////////////////////////
#ifndef __SUBLATTICE_H
#define __SUBLATTICE_H
// -- project includes --
#include "Parallel/mpibuf.h"
#include "Parallel/mpivbuf.h"
#include "Parallel/ASubLattice.h"
#include "Parallel/LatticeParam.h"
#include "Foundation/Timer.h"
#include "Model/TriMesh.h"
#include "Model/Mesh2D.h"
// -- interactions --
#include "Model/Interaction.h"
#include "Model/EWallInteractionGroup.h"
#include "Model/BWallInteractionGroup.h"
#include "Model/ViscWallIG.h"
#include "Model/SoftBWallInteractionGroup.h"
#include "Model/RotBondedInteraction.h"
#include "Model/RotElasticInteraction.h"
#include "Model/RotFricInteraction.h"
#include "Model/SphereBodyIG.h"
#include "Model/ESphereBodyInteractionGroup.h"
// -- fields --
#include "Fields/FieldSlave.h"
#include "Fields/ScalarParticleFieldSlave.h"
#include "Fields/VectorParticleFieldSlave.h"
#include "Fields/ScalarInteractionFieldSlave.h"
//--- TML includes ---
#include "tml/comm/comm.h"
#include "tml/comm/comm_world.h"
//--- MPI includes ---
#include <mpi.h>
//--- STL includes ---
#include <vector>
#include <map>
#include <string>
using std::vector;
using std::map;
using std::string;
template <class T> class ParallelParticleArray;
class AParallelInteractionStorage;
/*!
\brief Class for a Sublattice.
*/
template <typename T>
class TSubLattice : public ASubLattice
{
protected:
typedef ParallelParticleArray<T> ParticleArray;
// -- particles storage--
ParticleArray *m_ppa;
// -- interaction storage --
map<string,AParallelInteractionStorage*> m_dpis; //! dynamic interactions
map<string,AParallelInteractionStorage*> m_bpis; //! persistent interactions
typedef map<string,AInteractionGroup<T>*> NameIGroupMap;
NameIGroupMap m_singleParticleInteractions; //! Body/gravitational force interactions
// -- special interaction groups --
map<string,AParallelInteractionStorage*> m_damping;
map<string,AWallInteractionGroup<T>*> m_WIG;
map<string,ASphereBodyInteractionGroup<T>*> m_SIG;
map<string,CWall*> m_walls;
map<string,CSphereBody*> m_spheres;
map<string,TriMesh*> m_mesh;
map<string,Mesh2D*> m_mesh2d;
// -- parameters --
double m_dt; // time step for integration
double m_nrange; // search range for neighbor table
// double m_rmax; // max. particle radius
double m_alpha; // search range padding
int m_last_ns; // timestamp of last neighborsearch
// Temporary storage of connections
map<int, vector<int> > m_temp_conn;
// -- MPI --
int m_rank; //!< rank in m_comm
MPI_Comm m_comm;
TML_Comm m_tml_comm;
MPI_Comm m_worker_comm; //!< MPI communicator between workers (excl. master)
TML_Comm m_tml_worker_comm; //!< TML version of the communicator between workers (excl. master)
// int m_num_workers;
/**
* Process partitioning, non-zero entries are taken literally,
* zero entries are computed via MPI_Dims_create.
*/
esys::lsm::CLatticeParam::ProcessDims m_dims;
// -- times --
double packtime;
double unpacktime;
double commtime;
double forcetime;
// -- fields --
// -- "new" fields --
map<int,AFieldSlave*> m_field_slaves;
MpiWTimers *m_pTimers;
// -- private functions --
void calcForces();
void zeroForces();
void integrate(double);
void integrateTherm(double dt);
void zeroHeat();
void thermExpansion();
void calcHeatFrict();
void calcHeatTrans();
// functions doing the actual work adding interaction groups
virtual bool doAddPIG(const string&,const string&,CVarMPIBuffer&,bool tagged=false);
virtual bool doAddDamping(const string&,CVarMPIBuffer&);
public:
TSubLattice(const esys::lsm::CLatticeParam &prm, int rank, MPI_Comm comm, MPI_Comm worker_comm);
virtual ~TSubLattice();
virtual void setTimeStepSize(double dt);
virtual vector<int> getCommCoords() const {return m_ppa->getCommCoords();};
virtual vector<int> getCommDims() const {return m_ppa->getCommDims();};
virtual void receiveParticles();
virtual void receiveConnections();
virtual const MPI_Comm &getWorkerComm() const {return m_worker_comm;}
virtual void initNeighborTable(const Vec3&,const Vec3&);
virtual void initNeighborTable(const Vec3&,const Vec3&,const vector<bool>&);
virtual void addWall();
virtual void addElasticWIG();
virtual void addBondedWIG();
virtual void addDirBondedWIG();
virtual void addViscWIG();
virtual void addTaggedElasticWIG();
virtual void addTriMesh();
virtual void addTriMeshIG();
virtual void addBondedTriMeshIG();
virtual void addMesh2D();
virtual void addMesh2DIG();
virtual void addBondedMesh2DIG();
virtual void addPairIG();
virtual void addTaggedPairIG();
virtual void addSingleIG();
virtual void addBondedIG();
virtual void addCappedBondedIG();
virtual void addShortBondedIG();
virtual void addRotBondedIG();
virtual void addRotThermBondedIG();
virtual void addDamping();
virtual void setExIG();
virtual void removeIG();
virtual void getWallPos();
virtual void getWallForce();
virtual void addSphereBody();
virtual void addESphereBodyIG();
virtual void getSphereBodyPos();
virtual void getSphereBodyForce();
virtual void oneStep();
virtual void oneStepTherm();
virtual void exchangePos();
void setTimeStep(double dt){m_dt=dt;};
virtual void rebuildParticleArray();
virtual void rebuildInteractions();
virtual void searchNeighbors();
virtual void updateInteractions();
virtual void checkNeighbors();
void resetDisplacements();
virtual void do2dCalculations(bool do2d);
virtual int getNumParticles();
std::pair<double, int> findParticleNearestTo(const Vec3 &pt);
std::pair<int, Vec3> getParticlePosn(int particleId);
AParallelInteractionStorage *findPis(const std::string &groupName);
// virtual ParticleIdPairVector getBondGroupIdPairs(const std::string &groupName);
template <typename TmplPis>
ParticleIdPairVector getBondGroupIdPairs(TmplPis *pBondPis);
virtual void moveParticleTo();
virtual void moveTaggedParticlesBy();
virtual void moveSingleParticleTo(int particleId, const Vec3 &posn);
virtual void moveWallBy();
virtual void moveSphereBodyBy();
virtual void setWallNormal();
virtual void applyForceToWall();
virtual void setParticleVelocity();
virtual void setVelocityOfWall();
virtual void setParticleNonDynamic();
virtual void setParticleNonRot();
virtual void setParticleNonTrans();
virtual void setParticleDensity();
virtual void setTaggedParticleVel();
virtual void tagParticleNearestTo();
virtual void moveSingleNode();
virtual void moveTaggedNodes();
virtual void translateMeshBy(const std::string &meshName, const Vec3 &translation);
virtual void sendDataToMaster();
virtual void countParticles();
virtual void printStruct();
virtual void printData();
virtual void printTimes();
//-- "new" field functions --
virtual void addScalarParticleField();
virtual void addVectorParticleField();
virtual void addScalarInteractionField();
virtual void addScalarHistoryInteractionField();
virtual void addVectorInteractionField();
virtual void addScalarTriangleField();
virtual void addVectorTriangleField();
virtual void sendFieldData();
virtual void addVectorWallField();
// -- checkpointing --
virtual void saveSnapShotData(std::ostream &oStream);
virtual void saveCheckPointData(std::ostream &oStream);
virtual void loadCheckPointData(std::istream &iStream);
// -- timer --
virtual void setTimer(MpiWTimers &timers) {m_pTimers = &timers;}
// -- mesh data exchange --
virtual void getMeshNodeRef();
virtual void getMeshFaceRef();
virtual void getMesh2DStress();
virtual void getTriMeshForce();
virtual void getParticleData(const IdVector &particleIdVector);
};
#include "Parallel/SubLattice.hpp"
#endif
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