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/////////////////////////////////////////////////////////////
// //
// Copyright (c) 2003-2014 by The University of Queensland //
// Centre for Geoscience Computing //
// http://earth.uq.edu.au/centre-geoscience-computing //
// //
// Primary Business: Brisbane, Queensland, Australia //
// Licensed under the Open Software License version 3.0 //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
/////////////////////////////////////////////////////////////
#include "Triangle2d.h"
#include "../../Foundation/vec3.h"
#include <iostream>
using namespace std;
int main(int argc,char** argv)
{
Triangle2D T(Vec3(0.0,1.0,0.0),Vec3(1.5,2.0,0.0),Vec3(2.0,0.0,0.0),1);
cout << "isIn: " << T.isIn(Vec3(1.1,0.8,0.0)) << endl;
return 0;
}
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