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/////////////////////////////////////////////////////////////
// //
// Copyright (c) 2003-2014 by The University of Queensland //
// Centre for Geoscience Computing //
// http://earth.uq.edu.au/centre-geoscience-computing //
// //
// Primary Business: Brisbane, Queensland, Australia //
// Licensed under the Open Software License version 3.0 //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
/////////////////////////////////////////////////////////////
#ifndef ESYS_LSMCARTESIANGRID_H
#define ESYS_LSMCARTESIANGRID_H
#include "Foundation/vec3.h"
#include "Geometry/Vec3L.h"
#include "Foundation/BoundingBox.h"
#include "Foundation/StlIterator.h"
#include <vector>
#include <map>
#include <stdexcept>
#include <sstream>
#include <boost/pool/object_pool.hpp>
#include <boost/shared_ptr.hpp>
namespace esys
{
namespace lsm
{
template <typename TmplValue>
class CartesianGrid
{
public:
typedef TmplValue value_type;
typedef value_type& reference;
typedef const value_type& const_reference;
typedef value_type* pointer;
class Cell
{
public:
class PosValuePair
{
public:
PosValuePair(const Vec3 &pos, reference value)
: m_pos(pos),
m_pValue(&value)
{
}
const Vec3 &getPos() const
{
return m_pos;
}
const_reference getValue() const
{
return *m_pValue;
}
reference getValue()
{
return *m_pValue;
}
private:
Vec3 m_pos;
pointer m_pValue;
};
typedef std::vector<PosValuePair> PosValueVector;
typedef ForwardIterator<PosValueVector> Iterator;
typedef ForwardConstIterator<PosValueVector> ConstIterator;
Cell() : m_pos(), m_pointerVector(), m_pGrid(NULL)
{
}
void insertRef(reference value)
{
m_pointerVector.push_back(PosValuePair(getPos(), value));
}
void insertRef(const Vec3 &pos, reference value)
{
m_pointerVector.push_back(PosValuePair(pos, value));
}
void setPos(const Vec3 &pos)
{
m_pos = pos;
}
const Vec3 &getPos() const
{
return m_pos;
}
CartesianGrid &getGrid()
{
return *m_pGrid;
}
const CartesianGrid &getGrid() const
{
return *m_pGrid;
}
void setGrid(CartesianGrid &grid)
{
m_pGrid = &grid;
}
BoundingBox getBox() const
{
return
BoundingBox(
getPos() - getGrid().getGridSpacing()/2.0,
getPos() + getGrid().getGridSpacing()/2.0
);
}
/**
* Return the number of elements in this cell.
*/
int size() const
{
return m_pointerVector.size();
}
/**
* Clears all elements from this cell.
*/
void clear()
{
m_pointerVector.clear();
}
ConstIterator getIterator() const
{
return ConstIterator(m_pointerVector);
}
Iterator getIterator()
{
return Iterator(m_pointerVector);
}
private:
Vec3 m_pos;
PosValueVector m_pointerVector;
CartesianGrid *m_pGrid;
};
class VecIndexIterator
{
public:
VecIndexIterator(const Vec3L &minIdx, const Vec3L &maxIdx)
: m_minIndex(minIdx),
m_maxIndex(maxIdx),
m_index(minIdx)
{
}
bool hasNext() const
{
return (m_index[2] <= m_maxIndex[2]);
}
const Vec3L ¤t()
{
return m_index;
}
void increment()
{
m_index[0]++;
if (m_index[0] > m_maxIndex[0]) {
m_index[0] = m_minIndex[0];
m_index[1]++;
if (m_index[1] > m_maxIndex[1]) {
m_index[1] = m_minIndex[1];
m_index[2]++;
}
}
}
Vec3L next()
{
const Vec3L index = current();
increment();
return index;
}
private:
Vec3L m_minIndex;
Vec3L m_maxIndex;
Vec3L m_index;
};
template <typename TmplGridPointer, typename TmplCellRef, typename TmplCell>
class TCellIterator
{
public:
typedef TmplCell value_type;
typedef TmplCellRef reference;
TCellIterator(const Vec3L &minIdx, const Vec3L &maxIdx, TmplGridPointer pGrid)
: m_idxIt(minIdx, maxIdx),
m_pGrid(pGrid)
{
}
bool hasNext() const
{
return m_idxIt.hasNext();
}
reference next()
{
return m_pGrid->getCell(m_pGrid->getScalarIndex(m_idxIt.next()));
}
private:
VecIndexIterator m_idxIt;
TmplGridPointer m_pGrid;
};
typedef TCellIterator<CartesianGrid *, Cell &, Cell> CellIterator;
typedef TCellIterator<const CartesianGrid *, const Cell &, Cell> CellConstIterator;
typedef std::vector<pointer> ValueVector;
class ValueIterator : public ForwardIterator<ValueVector>
{
public:
ValueIterator(ValueVector &v) : ForwardIterator<ValueVector>(v)
{
}
typename CartesianGrid::reference next()
{
return *(ForwardIterator<ValueVector>::next());
}
};
class ValueConstIterator : public ForwardConstIterator<ValueVector>
{
public:
ValueConstIterator(const ValueVector &v) : ForwardConstIterator<ValueVector>(v)
{
}
typename CartesianGrid::const_reference next()
{
return *(ForwardConstIterator<ValueVector>::next());
}
};
CartesianGrid(const BoundingBox &bBox, double gridSpacing)
: m_bBox(bBox),
m_gridSpacing(gridSpacing),
m_dimensions(),
m_minIndex(),
m_maxIndex(),
m_cellVector(),
m_valuePoolPtr(new Pool(1024)),
m_valueVector()
{
initialise(bBox, gridSpacing);
}
const Vec3L &getDimensions() const
{
return m_dimensions;
}
const BoundingBox &getBBox() const
{
return m_bBox;
}
const Vec3 &getMinPt() const
{
return getBBox().getMinPt();
}
int getScalarIndex(int xIdx, int yIdx, int zIdx) const
{
return
xIdx*m_dimensions.Z()*m_dimensions.Y()
+
yIdx*m_dimensions.Z()
+
zIdx;
}
Vec3L getVecIndex(const Vec3 &pt) const
{
const Vec3 relPos = Vec3((pt - getMinPt())/m_gridSpacing);
const Vec3L index = Vec3L(int(nearbyint(relPos.X())), int(nearbyint(relPos.Y())), int(nearbyint(relPos.Z())));
return getMinVecIndex().max(getMaxVecIndex().min(index));
}
Vec3 getPos(const Vec3L &index) const
{
return
(
getMinPt()
+
(Vec3(index.X(), index.Y(), index.Z())*m_gridSpacing)
);
}
int getScalarIndex(const Vec3L &index) const
{
return getScalarIndex(index.X(), index.Y(), index.Z());
}
int getScalarIndex(const Vec3 &pt) const
{
return getScalarIndex(getVecIndex(pt));
}
const Vec3L &getMinVecIndex() const
{
return m_minIndex;
}
const Vec3L &getMaxVecIndex() const
{
return m_maxIndex;
}
void insert(const Vec3 &pos, const_reference data)
{
insertRef(pos, *(m_valuePoolPtr->construct(data)));
}
const Cell &getCell(int scalarIndex) const
{
return m_cellVector[scalarIndex];
}
Cell &getCell(int scalarIndex)
{
return m_cellVector[scalarIndex];
}
const Cell &getCell(const Vec3 &pos) const
{
return getCell(getScalarIndex(pos));
}
Cell &getCell(const Vec3 &pos)
{
return getCell(getScalarIndex(pos));
}
CellIterator getCellIterator(const Vec3 &pos, double radius)
{
return
CellIterator(
getVecIndex(pos - radius),
getVecIndex(pos + radius),
this
);
}
CellConstIterator getCellIterator(const Vec3 &pos, double radius) const
{
return
CellConstIterator(
getVecIndex(pos - radius),
getVecIndex(pos + radius),
this
);
}
CellIterator getCellIterator(const Vec3 &pos)
{
return getCellIterator(pos, 0.0);
}
CellConstIterator getCellIterator(const Vec3 &pos) const
{
return getCellIterator(pos, 0.0);
}
CellIterator getCellIterator()
{
return
CellIterator(
getMinVecIndex(),
getMaxVecIndex(),
this
);
}
CellConstIterator getCellIterator() const
{
return
CellConstIterator(
getMinVecIndex(),
getMaxVecIndex(),
this
);
}
ValueIterator getValueIterator()
{
return ValueIterator(m_valueVector);
}
ValueConstIterator getValueIterator() const
{
return ValueConstIterator(m_valueVector);
}
size_t size() const
{
return m_valueVector.size();
}
double getGridSpacing() const
{
return m_gridSpacing;
}
void clear()
{
CellIterator cellIt = getCellIterator();
while (cellIt.hasNext())
{
cellIt.next().clear();
}
m_valuePoolPtr = PoolPtr(new Pool(1024));
m_valueVector.clear();
}
protected:
void insertRef(const Vec3 &pos, reference data)
{
getCell(pos).insertRef(pos, data);
m_valueVector.push_back(&data);
}
void initialise(const BoundingBox &bBox, double gridSpacing)
{
m_bBox = bBox;
m_gridSpacing = gridSpacing;
const Vec3 dims = m_bBox.getSizes()/gridSpacing;
m_dimensions = Vec3L(int(nearbyint(dims[0])), int(nearbyint(dims[1])), int(nearbyint(dims[2])));
m_dimensions = m_dimensions.max(Vec3L(1, 1, 1));
m_cellVector.clear();
m_cellVector.insert(
m_cellVector.end(),
m_dimensions.X()*m_dimensions.Y()*m_dimensions.Z(),
Cell()
);
m_valueVector.clear();
m_valueVector.reserve(m_cellVector.size());
m_minIndex = Vec3L(0, 0, 0);
m_maxIndex = (m_dimensions - 1);
for (int i = getMinVecIndex()[0]; i <= getMaxVecIndex()[0]; i++) {
for (int j = getMinVecIndex()[1]; j <= getMaxVecIndex()[1]; j++) {
for (int k = getMinVecIndex()[2]; k <= getMaxVecIndex()[2]; k++) {
const Vec3L index(i, j, k);
const Vec3 pos = getPos(index);
Cell &cell = getCell(getScalarIndex(index));
if ((&(getCell(pos))) == (&(cell)))
{
cell.setPos(pos);
cell.setGrid(*this);
}
else
{
std::stringstream sStream;
sStream
<< "Couldn't set grid location for cell ("
<< i << "," << j << "," << k << "), pos = " << pos;
throw std::runtime_error(sStream.str());
}
}
}
}
}
private:
typedef std::vector<Cell> CellVector;
typedef boost::object_pool<value_type> Pool;
typedef boost::shared_ptr<Pool> PoolPtr;
BoundingBox m_bBox;
double m_gridSpacing;
Vec3L m_dimensions;
Vec3L m_minIndex;
Vec3L m_maxIndex;
CellVector m_cellVector;
PoolPtr m_valuePoolPtr;
ValueVector m_valueVector;
};
}
}
#endif
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