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\subsection{\texttt{slope\_friction\_walls.py}}\label{code:slope_friction_walls}
\begin{verbatim}
#slope_friction_walls.py: A slope failure simulation using quarter
# symmetry and a bumpy floor using ESyS-Particle
# Author: D. Weatherley
# Date: 23 December 2008
# Organisation: ESSCC, University of Queensland
# (C) All rights reserved, 2008.
#
#
#import the appropriate ESyS-Particle modules:
from esys.lsm import *
from esys.lsm.util import *
from esys.lsm.geometry import *
#instantiate a simulation object and
#initialise the neighbour search algorithm:
sim = LsmMpi (numWorkerProcesses = 1, mpiDimList = [1,1,1])
sim.initNeighbourSearch (
particleType = "NRotSphere",
gridSpacing = 2.5000,
verletDist = 0.1000
)
#specify the number of timesteps and the timestep increment:
sim.setNumTimeSteps (100000)
sim.setTimeStepSize (1.0000e-04)
#specify the spatial domain for the simulation:
domain = BoundingBox(Vec3(-20,-20,-20), Vec3(20,20,20))
sim.setSpatialDomain(domain)
#construct a block of particles with radii in range [0.2,0.5]:
geoRandomBlock = RandomBoxPacker (
minRadius = 0.2000,
maxRadius = 0.5000,
cubicPackRadius = 2.2000,
maxInsertFails = 1000,
bBox = BoundingBox(
Vec3(-5.0000, 0.0000,-5.0000),
Vec3(5.0000, 10.0000, 5.0000)
),
circDimList = [False, False, False],
tolerance = 1.0000e-05
)
geoRandomBlock.generate()
geoRandomBlock_particles = geoRandomBlock.getSimpleSphereCollection()
#add particles to simulation one at a time,
#tagging those nearest the floor
for pp in geoRandomBlock_particles:
centre = pp.getPosn()
radius = pp.getRadius()
Y = centre[1]
if (Y < 1.1*radius):
pp.setTag(12321) # tag particles nearest to the floor
sim.createParticle(pp) # add the particle to the simulation object
#add a wall as a floor for the model:
sim.createWall (
name = "floor",
posn = Vec3(0.0000, 0.0000, 0.0000),
normal = Vec3(0.0000, 1.0000, 0.0000)
)
#add a left side wall to the model:
sim.createWall (
name = "left_wall",
posn = Vec3(-5.0000, 0.0000, 0.0000),
normal = Vec3(1.0000, 0.0000, 0.0000)
)
#add a back wall to the model:
sim.createWall (
name = "back_wall",
posn = Vec3(0.0000, 0.0000, -5.0000),
normal = Vec3(0.0000, 0.0000, 1.0000)
)
#specify that particles undergo frictional interactions:
sim.createInteractionGroup (
NRotFrictionPrms (
name = "friction",
normalK = 1000.0,
dynamicMu = 0.6,
shearK = 100.0,
scaling = True
)
)
#specify that particles with tag 12321 undergo
#bonded elastic interactions with floor:
sim.createInteractionGroup (
NRotBondedWallPrms (
name = "floor_bonds",
wallName = "floor",
normalK = 10000.0,
particleTag = 12321
)
)
#specify that particles undergo elastic repulsion
#from the left side wall:
sim.createInteractionGroup (
NRotElasticWallPrms (
name = "lw_repel",
wallName = "left_wall",
normalK = 1.0000e+04
)
)
#specify that particles undergo elastic repulsion
#from the back wall:
sim.createInteractionGroup (
NRotElasticWallPrms (
name = "bw_repel",
wallName = "back_wall",
normalK = 1.0000e+04
)
)
#specify the direction and magnitude of gravity:
sim.createInteractionGroup (
GravityPrms (
name = "gravity",
acceleration = Vec3(0.0000, -9.8100, 0.0000)
)
)
#add viscosity to damp particle oscillations:
sim.createInteractionGroup (
LinDampingPrms (
name = "viscosity",
viscosity = 0.1000,
maxIterations = 100
)
)
#add a CheckPointer to store simulation data:
sim.createCheckPointer (
CheckPointPrms (
fileNamePrefix = "slope_data",
beginTimeStep = 0,
endTimeStep = 100000,
timeStepIncr = 1000
)
)
#execute the simulation:
sim.run()
\end{verbatim}
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