1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175
|
#############################################################
## ##
## Copyright (c) 2003-2017 by The University of Queensland ##
## Centre for Geoscience Computing ##
## http://earth.uq.edu.au/centre-geoscience-computing ##
## ##
## Primary Business: Brisbane, Queensland, Australia ##
## Licensed under the Open Software License version 3.0 ##
## http://www.apache.org/licenses/LICENSE-2.0 ##
## ##
#############################################################
from __future__ import division
from esys.escript import *
from esys.finley import Rectangle,Brick
from esys.finley import Merge
from esys.lsm.geometry import *
from esys.lsm.util import *
from .MeshToVtkConverter import MeshToVtkConverter
def roundToInt(flt):
return int(round(flt))
class SimpleGougeMesh:
def __init__(
self,
boundingBox1,
boundingBox2,
gridSize,
):
self.bBox1 = boundingBox1
self.bBox2 = boundingBox2
self.gridSize = gridSize
self.mesh = None
def getDim(self):
dim = 3
if (self.bBox1.getMinPt()[2] == self.bBox1.getMaxPt()[2]):
dim = 2
return dim
def getGridPointsPerDim(self):
sizes = (self.bBox1.getSize(), self.bBox2.getSize())
return \
(
list(map(roundToInt, (sizes[0]/self.gridSize).toList())),
list(map(roundToInt, (sizes[1]/self.gridSize).toList()))
)
def generate(self):
(numGridPts1, numGridPts2) = self.getGridPointsPerDim()
periodic0 = True
if (self.getDim() == 2):
mesh1 = \
Rectangle(
numGridPts1[0],
numGridPts1[1],
order=1,
l0=self.bBox1.getSize()[0],
l1=self.bBox1.getSize()[1],
periodic0=periodic0
)
mesh2 = \
Rectangle(
numGridPts2[0],
numGridPts2[1],
order=1,
l0=self.bBox2.getSize()[0],
l1=self.bBox2.getSize()[1],
periodic0=periodic0
)
else:
mesh1 = \
Brick(
numGridPts1[0],
numGridPts1[1],
numGridPts1[2],
order=1,
l0=self.bBox1.getSize()[0],
l1=self.bBox1.getSize()[1],
l2=self.bBox1.getSize()[2],
periodic0=periodic0
)
mesh2 = \
Brick(
numGridPts2[0],
numGridPts2[1],
numGridPts2[2],
order=1,
l0=self.bBox2.getSize()[0],
l1=self.bBox2.getSize()[1],
l2=self.bBox2.getSize()[2],
periodic0=periodic0
)
x1 = mesh1.getX()
x2 = mesh2.getX()
#
# To get the same identical tags on the particle boundary elements
# of both meshes, reflect about the y-axis.
#
x2[1] = -x2[1]
x2[1] += abs(inf(x2[1]))
#
# Now translate the meshes so they correspond to the
# specified bounding boxes.
#
for d in range(0, self.getDim()):
x1[d] += self.bBox1.getMinPt()[d]
x2[d] += self.bBox2.getMinPt()[d]
mesh1.setX(x1)
mesh2.setX(x2)
self.mesh = Merge([mesh1, mesh2])
def write(self, fileName):
self.mesh.write(fileName)
class SimpleGougeConfig:
def __init__(
self,
particleGougePrms,
continuumBlockHeight,
fileNamePrefix="gouge",
gridSize = None
):
self.gougeBlock = GougeBlock(particleGougePrms)
if (gridSize == None):
gridSize = 2.0*particleGougePrms.getMinRadius()
self.gridSize = gridSize
self.continuumHeight = continuumBlockHeight
self.fileNamePrefix = fileNamePrefix
self.meshGenerator = None
def generateDomain(self):
self.gougeBlock.generate()
particleBBox = self.gougeBlock.getDomainBoundingBox()
minPt = particleBBox.getMinPt()
maxPt = particleBBox.getMaxPt()
upperMinPt = Vec3(minPt[0], maxPt[1], minPt[2])
upperMaxPt = maxPt + Vec3(0, self.continuumHeight, 0)
lowerMinPt = minPt - Vec3(0, self.continuumHeight, 0)
lowerMaxPt = Vec3(maxPt[0], minPt[1], maxPt[2])
self.meshGenerator = \
SimpleGougeMesh(
BoundingBox(lowerMinPt, lowerMaxPt),
BoundingBox(upperMinPt, upperMaxPt),
self.gridSize
)
self.meshGenerator.generate()
def getParticleGeometryXmlFileName(self):
return self.fileNamePrefix + "ParticlesVtk.xml"
def getMeshXmlFileName(self):
return self.fileNamePrefix + "MeshVtk.xml"
def getParticleGeometryFileName(self):
return self.fileNamePrefix + ".geo"
def getMeshFileName(self):
return self.fileNamePrefix + ".msh"
def writeVtkXml(self):
self.write()
self.gougeBlock.writeVtkXml(self.getParticleGeometryXmlFileName())
MeshToVtkConverter(self.getMeshFileName(), self.getMeshXmlFileName()).convert()
def write(self):
self.gougeBlock.write(self.getParticleGeometryFileName())
self.meshGenerator.write(self.getMeshFileName())
|