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#------------------------------------------------------------------------
# DOOM 1/2 common things
#------------------------------------------------------------------------
#
# Eureka DOOM Editor
#
# Copyright (C) 2001-2015 Andrew Apted
# Copyright (C) 1997-2003 André Majorel et al
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
#------------------------------------------------------------------------
#
# Based on Yadex which incorporated code from DEU 5.21 that was put
# in the public domain in 1994 by Raphaël Quinet and Brendon Wyber.
#
#------------------------------------------------------------------------
player_size 16 56 41
thingflag 0 0 easy on 0x01
thingflag 1 0 medium on 0x02
thingflag 2 0 hard on 0x04
thingflag 2 1 dm/coop off 0x10
thingflag 4 0 ambush off 0x08
#
# Definition of thing groups
# Format is : thinggroup <letter> <colour> <description>
#
thinggroup p 4F4 "Player"
thinggroup m F00 "Monster"
thinggroup w FA0 "Weapon"
thinggroup a 850 "Ammunition"
thinggroup h 280 "Health && Armor"
thinggroup b 280 "Bonus"
thinggroup k F0F "Key"
thinggroup d 66C "Decoration"
thinggroup l 66C "Light Source"
thinggroup g 66C "Gore"
thinggroup - 0BD "OTHER"
#
# Definition of things
# Format is : thing <number> <group> <flags> <radius> <sprite> <desc>
#
# <sprite> should be NULL for things without any sprite
#
# <flags> can contain these letters:
# i : invisible
# c : on ceiling
# l : lit up
# n : non-blocking
# v : can exist in void-space
# t : teleport dest (can overlap certain things)
#
thing 1 p - 16 PLAY "Player 1 start"
thing 2 p - 16 PLAY "Player 2 start"
thing 3 p - 16 PLAY "Player 3 start"
thing 4 p - 16 PLAY "Player 4 start"
thing 11 p t 16 PLAYF1 "Deathmatch start"
thing 14 p t 16 TFOG "Teleport exit"
thing 2005 w n 20 CSAW "Chainsaw"
thing 2001 w n 20 SHOT "Shotgun"
thing 2002 w n 20 MGUN "Chaingun"
thing 2003 w n 20 LAUN "Rocket launcher"
thing 2004 w n 20 PLAS "Plasma gun"
thing 2006 w n 20 BFUG "BFG9000"
thing 2007 a n 20 CLIP "Clip"
thing 2048 a n 20 AMMO "Box of bullets"
thing 2008 a n 20 SHEL "Shells"
thing 2049 a n 20 SBOX "Box of shells"
thing 2010 a n 20 ROCK "Rocket"
thing 2046 a n 20 BROK "Box of rockets"
thing 2047 a n 20 CELL "Energy cell"
thing 17 a n 20 CELP "Box of energy cells"
thing 8 b n- 20 BPAK "Backpack of ammo"
thing 2022 b nl 20 PINV "Invulnerability"
thing 2023 b nl 20 PSTR "Berserk"
thing 2024 b nl 20 PINS "Partial invisibility"
thing 2025 b nl 20 SUIT "Radiation suit"
thing 2026 b n- 20 PMAP "Computer map"
thing 2045 b nl 20 PVIS "Light amp. goggles"
thing 2011 h n- 20 STIM "Stimpack"
thing 2012 h n- 20 MEDI "Medikit"
thing 2013 h nl 20 SOUL "Supercharge"
thing 2014 h n- 20 BON1 "Health bonus"
thing 2015 h n- 20 BON2 "Armor bonus"
thing 2018 h nl 20 ARM1 "Green Armor"
thing 2019 h nl 20 ARM2 "Blue Armor"
thing 5 k nl 20 BKEY "Blue keycard"
thing 6 k nl 20 YKEY "Yellow keycard"
thing 13 k nl 20 RKEY "Red keycard"
thing 40 k nl 20 BSKU "Blue skull key"
thing 39 k nl 20 YSKU "Yellow skull key"
thing 38 k nl 20 RSKU "Red skull key"
thing 15 g n 16 PLAYN "Dead player (green)"
thing 18 g n 20 POSSL "Dead trooper"
thing 19 g n 20 SPOSL "Dead sergeant"
thing 20 g n 20 TROOM "Dead imp"
thing 21 g n 16 SARGN "Dead demon"
thing 22 g n 16 HEADL "Dead cacodemon"
thing 23 g n 16 SKULK "Dead lost soul"
thing 2035 d - 10 BAR1 "Barrel"
thing 48 d - 16 ELEC "Technical column"
thing 30 d - 16 COL1 "Tall green pillar"
thing 32 d - 16 COL3 "Tall red pillar"
thing 31 d - 16 COL2 "Short green pillar"
thing 33 d - 16 COL4 "Short red pillar"
thing 36 d - 16 COL5 "Pillar w/heart"
thing 37 d - 16 COL6 "Red pillar w/skull"
thing 41 d l 16 CEYE "Evil eye"
thing 42 g l 16 FSKU "Floating skulls"
thing 47 d - 16 SMIT "Brown stub"
thing 54 d - 32 TRE2 "Brown tree"
thing 43 d - 16 TRE1 "Grey tree"
thing 10 g n 16 PLAYW "Mushed player"
thing 12 g n 16 PLAYW "Mushed player 2"
thing 24 g n 16 POL5 "Pool of blood"
thing 27 g - 16 POL4 "Pole with skull"
thing 28 g - 16 POL2 "Skewer with heads"
thing 29 g l 16 POL3 "Pile of skulls"
thing 25 g - 16 POL1 "Impaled body"
thing 26 g - 16 POL6 "Impaled twitching"
thing 49 g c 16 GOR1 "Swaying body"
thing 63 g cn 16 GOR1 "Swaying body /n"
thing 50 g c 16 GOR2 "Hanging arms out"
thing 59 g cn 16 GOR2 "Hanging arms out /n"
thing 53 g c 16 GOR5 "Hanging leg"
thing 62 g cn 16 GOR5 "Hanging leg /n"
thing 51 g c 16 GOR3 "Hanging one-legged"
thing 61 g cn 16 GOR3 "Hanging one-legged /n"
thing 52 g c 16 GOR4 "Hanging torso"
thing 60 g cn 16 GOR4 "Hanging torso /n"
thing 2028 l l 16 COLU "Lamp"
thing 34 l ln 16 CAND "Candle"
thing 35 l l 16 CBRA "Candelabra"
thing 44 l l 16 TBLU "Tall blue torch"
thing 45 l l 16 TGRN "Tall green torch"
thing 46 l l 16 TRED "Tall red torch"
thing 55 l l 16 SMBT "Short blue torch"
thing 56 l l 16 SMGT "Short green torch"
thing 57 l l 16 SMRT "Short red torch"
thing 70 l l 16 FCAN "Burning barrel"
thing 3004 m - 20 POSS "Trooper"
thing 9 m - 20 SPOS "Sergeant"
thing 3001 m - 20 TROO "Imp"
thing 3002 m - 30 SARG "Demon"
thing 3003 m - 24 BOSS "Baron of Hell"
thing 58 m i 30 SARG "Spectre"
thing 3006 m l 16 SKUL "Lost soul"
thing 3005 m - 31 HEAD "Cacodemon"
thing 7 m - 128 SPID "Spider Mastermind"
thing 16 m - 40 CYBR "Cyberdemon"
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