1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41
|
<div id='wikitext'>
<h1>CHANGES IN Eureka 0.72</h1>
<p><em>(Changes are since the 0.64 version)</em>
</p>
<p class='vspace'>++ the File menu is fully operational (albeit a bit clunky)
</p>
<p class='vspace'>++ browser for textures, flats, thing types (etc)
</p>
<p class='vspace'>++ can scale/rotate stuff with middle mouse button
</p>
<p class='vspace'>+ grid snapping works again ('f' key to toggle)
</p>
<p class='vspace'>+ quantization function ('q' key) which grid-snaps objects
</p>
<p class='vspace'>+ disconnect function ('d' key) in vertex and linedef modes
</p>
<p class='vspace'>+ automatic sector insertion when closing a line loop
<br />+ automatic sector splitting when a line crosses a sector
</p>
<p class='vspace'>+ the <code>-iwad</code> option works again
</p>
<p class='vspace'>- split linedefs by just inserting a vertex on a highlighted line
<br />- merge two linedefs by just deleting the vertex in-between
</p>
<p class='vspace'>- select linedef path function ('e' key)
<br />- correct sector function ('c' key)
<br />- new sectors get default flats/textures/etc
</p>
<p class='vspace'>- invert selection function (CTRL-I or Edit menu)
<br />- draw the camera on the map (a pink arrow)
<br />- move camera function (quote key) and goto camera (END key)
</p>
<p class='vspace'>- can find an IWAD (doom2.wad only) in <code>$DOOMWADDIR</code>
<br />- the IWAD is opened in read-only mode
</p>
<p class='vspace'>- partial support for DOOM 1 and HERETIC (need <code>-warp E1M1</code>)
</p>
<p class='vspace'>- games/ directory for game definitions
<br />- ports/ directory for source port definitions
</p>
</div>
|