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<div id='wikitext'>
<h1>CHANGES IN Eureka 0.84 (r304)</h1>
<p><em>(Changes are since the 0.81 version, r186)</em>
</p>
<p class='vspace'>+ multi-select : LMB toggles each object (no need for CTRL key)
</p>
<p class='vspace'>+ can click on a texture in the LineDef or Sector panels, it becomes highlighted, the browser is opened (if not already), and only the selected parts are changed when clicking in the browser.
</p>
<p class='vspace'>+ implemented a -merge option for resource wads
</p>
<p class='vspace'>+ reload the wad/map after building the nodes (no longer exit)
</p>
<p class='vspace'>- ESC key no longer quits
<br />- plain MMB now inserts an object (like SPACE or INSERT key)
<br />- thing panel has radial arrow buttons for setting the angle
</p>
<p class='vspace'>- insert thing: if one already selected, copy its properties
<br />- improved line split highlighting when SNAP mode is active
<br />- limit size of drawn vertices when zooming right in
</p>
<p class='vspace'>- allow running locally (without a '<code>make install</code>')
<br />- iwad search: check more places (like <code>/usr/share/games/doom</code>)
</p>
<p class='vspace'>- fixed possible fatal error with zero-length lines
<br />- fixed state persistence to ignore unused vertices (etc)
<br />- fixed inner sector getting defaults when closing simple loop
<br />- fixed pink-highlighted tagged sectors when line was off-screen
<br />- fixed CMD key on MacOS X to only trigger menu commands
</p>
<p class='vspace'>- config: can specify a boolean value on the command-line
<br />- config: new simpler syntax for config files
<br />- config: added var: <code>escape_key_quits</code>
<br />- config: added var: <code>leave_offsets_alone</code>
<br />- config: added var: <code>mouse_wheel_scrolls_map</code>
<br />- config: added var: <code>new_islands_are_void</code>
</p>
<p class='vspace'>- Browser: faster scrolling with the mouse wheel
</p>
<p class='vspace'>- Heretic: fixed the default port (i.e. not BOOM)
</p>
<p class='vspace'>- 3D view: can use WASD keys in 3D mode to move around
<br />- 3D view: the 'g' key toggles gravity (walking on the ground)
<br />- 3D view: toggle sprites changed key to 'o' (objects)
<br />- 3D view: removed CTRL-L function, resync objects with 'o' key
</p>
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