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<div id='wikitext'>
<h1>CHANGES IN Eureka 1.21</h1>
<p><em>(Since the 1.11 version)</em>
</p>
<div class='vspace'></div><h2>Editing:</h2>
<p>+ line drawing now done using <code>RMB</code> (<code>MOUSE3</code>) button
</p>
<p class='vspace'>+ improved drag behavior, never modify the current selection
</p>
<p class='vspace'>+ select/copy/paste textures in the 3D view
</p>
<p class='vspace'>+ an operation menu, bound to <span class='key'>F1</span> key or <code>CTRL-RMB</code>
</p>
<p class='vspace'>+ undo/redo: show what was undone in the status area
</p>
<p class='vspace'>- improved ability to highlight/select very short linedefs
<br />- improved insertion of sectors, less "area not closed" errors
<br />- skew (shear) objects with the mouse, bound to <span class='key'>K</span> key
<br />- "dotty" grid is a preference, rather than three-way toggle
<br />- default edit mode is now Vertices, and grid-snapping OFF
</p>
<p class='vspace'>- linedef/sector/thing descriptions update as the user types
<br />- arrow buttons in Vertex panel for fine adjustments
<br />- auto-align linedefs on the 2D map, bound to <span class='key'>a</span> key
<br />- entering a negative "Length" in Linedef panel moves the start vertex of the line instead of the end vertex
</p>
<div class='vspace'></div><h2>General:</h2>
<p>+ improved BSP code, can build nodes for a map on each save, building nodes no longer resets the undo/redo history, more preference settings, ability to disable GL nodes, and support for ZDoom uncompressed node format (XNOD)
</p>
<p class='vspace'>+ "Test Map" command for testing your map in the game
</p>
<p class='vspace'>+ sprite rendering on the 2D canvas (in Things mode)
</p>
<p class='vspace'>+ a mode to show sound propagation
</p>
<p class='vspace'>- a new "File/Copy Map" command
<br />- a better dialog for "File / Open Map" command
<br />- a better dialog for "JumpToObject" command
<br />- a "Reset All Settings" button in the preferences dialog
</p>
<p class='vspace'>- find/replace: added a "Restrict to Selection" filter
<br />- find/replace: better way to choose textures/things
<br />- changing categories in the browser clears the search box
<br />- increased number of remembered recent files
<br />- better default directory for file chooser dialogs
<br />- more useful info bar in the 3D view
</p>
<div class='vspace'></div><h2>Games and Ports:</h2>
<p>+ properly limit which ports can be used with each game
</p>
<p class='vspace'>+ ZDoom definition file (thanks to Slade3)
</p>
<p class='vspace'>+ Strife support (based on the Slade3 config)
</p>
<p class='vspace'>+ support <code>TX_START</code>/<code>TX_END</code> textures, including PNG and TGA format
</p>
<p class='vspace'>- find sprites outside of <code>S_START</code>/<code>S_END</code> (except in vanilla)
</p>
<p class='vspace'>- support for the Harmony TC
<br />- support for Doom-in-Hexen mapping
<br />- added "MBF" as a separate port
</p>
<div class='vspace'></div><h2>Key System:</h2>
<p>+ mouse buttons (and wheel) use the key binding system
</p>
<p class='vspace'>+ smooth navigation for the 2D and 3D views
</p>
<p class='vspace'>- allow key bindings to override hard-coded menu shortcuts
<br />- bindable commands for all the functions in the menus
<br />- use <span class='key'>F1</span>..<span class='key'>F12</span> function keys for various menu shortcuts
<br />- improved key binding dialog in the preferences
</p>
<p class='vspace'>- changed scaling and rotation to the <span class='key'>r</span> key (was <code>MOUSE2</code>)
<br />- changed map panning to use <code>MMB</code> (<code>MOUSE2</code>) or the <span class='key'>a</span> key
<br />- changed browse-textures back to <span class='key'>T</span> key
<br />- changed grid toggle to the <span class='key'>g</span> key
</p>
<p class='vspace'>- Zoom command supports a "/center" flag
<br />- LIN_Flip command was simplified with a "/force" flag
<br />- Enlarge and Shrink commands support fractional values
<br />- Gamma command removed, using "Toggle gamma" instead
</p>
<div class='vspace'></div><h2>Bugs Fixed:</h2>
<p>+ fixed problem of unable to split lines close to an end-point
</p>
<p class='vspace'>- fixed problem of deleting a loop of linedefs inside another sector could sometimes delete that outer sector too
</p>
<p class='vspace'>- fixed unwanted rail texture when splitting a sector and the texture name began with '_' or '#' (such as "<code>_WALL</code>").
</p>
<p class='vspace'>- fixed inaccurate criss-cross linedef detection
<br />- fixed rendering of unpegged lowers under sky ceilings
<br />- fixed textures in Linedef panel not updating after undo or redo
<br />- fixed exporting to keep the iwad/port/resources of target wad
</p>
<p class='vspace'>- fixed panel stuck on a highlighted object when going to 3D view
<br />- fixed unknown texture "FIX" button to not change "-" textures
<br />- fixed bad sidedef fallback when loading a map with no sectors
<br />- fixed default pixel-aspect to be 0.83 (matching original DOOM)
</p>
</div>
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