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<h1>CHANGES IN Eureka 1.27b</h1>
<p>+ fixed a crash bug
</p>
<div class='vspace'></div><h1>CHANGES IN Eureka 1.27</h1>
<p><em>(Since version 1.24)</em>
</p>
<p class='vspace'>+ use OpenGL for faster rendering of 2D and 3D views
<br />+ improved non-GL drawing of 2D view, much faster in Linux
<br />+ support mixing textures and flats for ports that allow it
<br />+ improved 3D mode, can move things and sector surfaces
<br />+ ratio lock, makes producing lines at certain angles easier
</p>
<p class='vspace'>- a single status bar for both 2D and 3D views
<br />- new popup menus to set edit mode, browser mode, scaling
<br />- render sectors in the 2D view with both lighting and texturing
<br />- create void islands by drawing lines anti-clockwise in a sector
<br />- snap position indicator for 2D view (a light-blue cross)
<br />- added scale "-" and "+" buttons, show scale as percentage
<br />- ability to highlight/select railings in 3D view
<br />- beginning of support for UDMF maps (not usable yet...)
</p>
<p class='vspace'>- render BOOM's deep water effect (linetype 242)
<br />- render 3D Floors for EDGE, LEGACY and ZDOOM ports
<br />- render basic slopes for EDGE, ETERNITY, ODAMEX and ZDOOM
<br />- render things with a NULL sprite as a blue triangle
<br />- render Hexen map-spots as a green triangle
<br />- render unknown things with a smaller '?' sprite
</p>
<p class='vspace'>- preference to combine flats and textures in a single browser
<br />- preference to show all textures on a one-sided linedef
<br />- preference for linedef information (Length, Angle, Ratio)
</p>
<p class='vspace'>- support ESC key to cancel a current action (e.g. dragging)
<br />- support SHIFT and CTRL when using mouse-wheel to move in 3D view
<br />- support the FreeDM iwad
<br />- support TNT and Plutonia textures in FreeDoom2 iwad
<br />- support Hexen map format in the ETERNITY port
<br />- support PNG, JPEG and TGA images in sprite/flat/patch lumps
<br />- added portal specials 156 and 107 to the ZDOOM port
<br />- added missing specials 105, 106 and 130 to the ZDOOM port
<br />- improvements to the Makefile
<br />- improvements to the MacOS build files
</p>
<p class='vspace'>- fixed mode menu disappearing into Window's task bar when maximized
<br />- fixed not remembering test-in-game EXE when port is "vanilla"
<br />- fixed the "Online Docs" command in the Help menu
<br />- fixed window title not showing correct map name
<br />- fixed Re-bind in key binding dialog to show new key as valid
<br />- fixed grid getting out-of-sync with the "hide in FREE mode"
<br />- fixed needless line flips when drawing clockwise within a sector
</p>
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