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//------------------------------------------------------------------------
//
// Eureka DOOM Editor
//
// Copyright (C) 2022 Ioan Chera
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//------------------------------------------------------------------------
#include "Vertex.h"
#include "gtest/gtest.h"
TEST(Vertex, ZeroInit)
{
Vertex vertex;
ASSERT_FALSE(vertex.raw_x);
ASSERT_FALSE(vertex.raw_y);
}
TEST(Vertex, RawToDouble)
{
Vertex vertex;
vertex.raw_x = FFixedPoint(123.75);
ASSERT_EQ(vertex.x(), 123.75);
vertex.raw_y = FFixedPoint(-234.875);
ASSERT_EQ(vertex.y(), -234.875);
ASSERT_EQ(vertex.xy(), v2double_t(123.75, -234.875));
}
TEST(Vertex, SetCoordinateClassicFormat)
{
Vertex vertex;
vertex.SetRawX(MapFormat::doom, 12.75);
ASSERT_EQ(vertex.x(), 13);
vertex.SetRawY(MapFormat::hexen, -24.23);
ASSERT_EQ(vertex.y(), -24);
vertex.SetRawX(MapFormat::hexen, -24.73);
// UDMF keeps decimals though
vertex.SetRawY(MapFormat::udmf, -24.75);
ASSERT_EQ(vertex.y(), -24.75);
vertex.SetRawX(MapFormat::udmf, 12.75);
ASSERT_EQ(vertex.x(), 12.75);
}
TEST(Vertex, SetRawXY)
{
Vertex vertex;
vertex.SetRawXY(MapFormat::doom, {12.75, -24.73});
ASSERT_EQ(vertex.x(), 13);
ASSERT_EQ(vertex.y(), -25);
vertex.SetRawXY(MapFormat::udmf, {12.75, -24.75});
ASSERT_EQ(vertex.x(), 12.75);
ASSERT_EQ(vertex.y(), -24.75);
}
TEST(Vertex, Equality)
{
Vertex vertex;
vertex.raw_x = FFixedPoint(1.5);
vertex.raw_y = FFixedPoint(-2.75);
ASSERT_TRUE(vertex.Matches(FFixedPoint(1.5), FFixedPoint(-2.75)));
ASSERT_FALSE(vertex.Matches(FFixedPoint(1.5), FFixedPoint(-2.74)));
Vertex vertex2;
vertex2.raw_x = FFixedPoint(1.5);
vertex2.raw_y = FFixedPoint(-2.75);
Vertex vertex3;
vertex3.raw_x = FFixedPoint(2);
vertex3.raw_y = FFixedPoint(-2.75);
ASSERT_EQ(vertex, vertex2);
ASSERT_NE(vertex, vertex3);
ASSERT_NE(vertex2, vertex3);
}
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