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//------------------------------------------------------------------------
//
// Eureka DOOM Editor
//
// Copyright (C) 2021 Ioan Chera
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//------------------------------------------------------------------------
#include "WadData.h"
#include "w_wad.h"
#include "gtest/gtest.h"
//
// Add a valid lump with content so it can be part of the namespace
//
static void addValidLump(const std::shared_ptr<Wad_file> &wad, const char *name)
{
Lump_c &lump = wad->AddLump(name);
lump.Printf("a");
}
TEST(MasterDir, FindGlobalLump)
{
MasterDir master;
auto wad = Wad_file::Open("dummy.wad", WadOpenMode::write);
ASSERT_TRUE(wad);
addValidLump(wad, "LUMP1"); // 0
addValidLump(wad, "LUMP2");
addValidLump(wad, "S_START");
addValidLump(wad, "LUMP3");
addValidLump(wad, "LUMP4"); // 4
addValidLump(wad, "S_END");
addValidLump(wad, "LUMP5");
addValidLump(wad, "F_START");
addValidLump(wad, "LUMP6"); // 8
addValidLump(wad, "F_END");
addValidLump(wad, "LUMP7");
master.setGameWad(wad);
auto wad2 = Wad_file::Open("dummy.wad", WadOpenMode::write);
ASSERT_TRUE(wad2);
addValidLump(wad2, "LUMP11"); // 0
addValidLump(wad2, "LUMP2");
addValidLump(wad2, "SS_START");
addValidLump(wad2, "LUMP5");
addValidLump(wad2, "S_END"); // 4
addValidLump(wad2, "LUMP3");
addValidLump(wad2, "FF_START");
addValidLump(wad2, "LUMP6");
addValidLump(wad2, "FF_END"); // 8
addValidLump(wad2, "LUMP7");
master.ReplaceEditWad(wad2);
ASSERT_EQ(master.findGlobalLump("LUMP1"), wad->GetLump(0));
ASSERT_EQ(master.findGlobalLump("LUMP2"), wad2->GetLump(1));
ASSERT_EQ(master.findGlobalLump("LUMP3"), wad2->GetLump(5));
ASSERT_EQ(master.findGlobalLump("LUMP4"), nullptr);
ASSERT_EQ(master.findGlobalLump("LUMP5"), wad->GetLump(6));
ASSERT_EQ(master.findGlobalLump("LUMP6"), nullptr);
ASSERT_EQ(master.findGlobalLump("LUMP7"), wad2->GetLump(9));
ASSERT_EQ(master.findGlobalLump("LUMP11"), wad2->GetLump(0));
ASSERT_EQ(master.findGlobalLump("LUMP12"), nullptr);
}
TEST(MasterDir, FindFirstSpriteLump)
{
MasterDir master;
auto wad = Wad_file::Open("dummy.wad", WadOpenMode::write);
ASSERT_TRUE(wad);
wad->AddLump("S_START");
Lump_c &wad1possa1 = wad->AddLump("POSSA1");
wad1possa1.Printf("a"); // need to have content to be considered
wad->AddLump("TROOC1").Printf("a");
Lump_c &wad1troob1 = wad->AddLump("TROOB1");
wad1troob1.Printf("a");
Lump_c &wad1trood1 = wad->AddLump("TROOD1");
wad1trood1.Printf("a");
wad->AddLump("S_END");
master.setGameWad(wad);
auto wad2 = Wad_file::Open("dummy2.wad", WadOpenMode::write);
ASSERT_TRUE(wad2);
wad2->AddLump("S_START");
Lump_c &wad2possa1 = wad2->AddLump("POSSA1");
wad2possa1.Printf("a");
Lump_c &wad2trooe1 = wad2->AddLump("TROOE1");
wad2trooe1.Printf("a");
wad2->AddLump("S_END");
master.ReplaceEditWad(wad2);
std::vector<SpriteLumpRef> tested, expected;
tested = master.findFirstSpriteLump("POSS");
expected = {
{&wad2possa1, false},
{nullptr, false},
{nullptr, false},
{nullptr, false},
{nullptr, false},
{nullptr, false},
{nullptr, false},
{nullptr, false},
};
for(int i = 0; i < 8; ++i)
{
ASSERT_EQ(tested.at(i).lump, expected[i].lump);
ASSERT_EQ(tested.at(i).flipped, expected[i].flipped);
}
tested = master.findFirstSpriteLump("TROO");
expected = {
{&wad2trooe1, false},
{nullptr, false},
{nullptr, false},
{nullptr, false},
{nullptr, false},
{nullptr, false},
{nullptr, false},
{nullptr, false},
};
for(int i = 0; i < 8; ++i)
{
ASSERT_EQ(tested.at(i).lump, expected[i].lump);
ASSERT_EQ(tested.at(i).flipped, expected[i].flipped);
}
}
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